When comparing Strider vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Strider is ranked 77th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Fast, fun combat
Strider is a really fast-paced side-scrolling hack and slash. The enemies will never stop trying to shoot your or end you in any way possible. This could easily become punishingly difficult, but is avoided thanks to the very responsive controls. You'll scale walls and kill groups of enemies within seconds, which truly makes you feel like an assassin with inhuman reflexes.
The boss fights increase the tempo and may seem really cheap at first. Luckily, you'll learn their abilities over time, which will allow you to predict and counter them all. Defeating a boss without taking a single hit feels incredibly satisfying.
Pro Tons of collectibles
You can find new upgrades, concept art, story info, character info, and costumes during the game. There are also hidden challenges such as Survival and Beacon. Only the upgrades are marked on the map, so the rest can be difficult to find, making 100% completion a tough goal to reach.
Pro Big game world that rewards exploration
The world of Strider is massive city where you'll be climbing a lot of high walls and tall buildings. It also hides a lot of upgrades that will help you clear a level or beat a boss a lot easier. Most of these can only be accessed later when you have the right type of weapon (similar to Metroid Prime). So you'll be spending a lot of time exploring (backtracking) if you decide to access these new locations.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Cannot skip pre-boss chatter
This is not an issue if you don't die to a boss, but if you do, you have to sit through their introduction and banter every time. You cannot skip talk scenes you've already seen. The final boss, in particular, is quite the chatter-box.
Con No "Fast-Travel" really
It is a big game world, and most of the time you are stuck exploring it all by foot. There is something that lets you travel between areas, but they are few and far between and not really all that helpful. Plus, it is unlocked fairly late into the game. If you know there is something you need to return to on the other side of the game, you are in for a good hike.
Con Story is not explained
Strider has a very simple "good guy defeats evil tyrant" type of story, but none of the characters are truly fleshed out.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.