When comparing Tekken 7 vs Devil May Cry 4: Special Edition, the Slant community recommends Tekken 7 for most people. In the question“What are the best PS4 (PlayStation 4) games?” Tekken 7 is ranked 38th while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose Tekken 7 is:
In the Tekken series emphasis is put on close-range combat, allowing you to punch, kick, grapple, parry, block, counter, and even perform dramatic finishing moves on your opponent. There are almost no missiles or any other long-range attacks, so you and your opponent will always be in close proximity to each other. This makes the fights feel a lot more fun, dynamic, and personal, allowing the combat to stay exciting for a long time.
Specs
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Pros
Pro Dynamic and exciting gameplay
In the Tekken series emphasis is put on close-range combat, allowing you to punch, kick, grapple, parry, block, counter, and even perform dramatic finishing moves on your opponent. There are almost no missiles or any other long-range attacks, so you and your opponent will always be in close proximity to each other. This makes the fights feel a lot more fun, dynamic, and personal, allowing the combat to stay exciting for a long time.
Pro Great character customization
You can extensively modify your character's appearance, which includes changing clothes, hairstyles, accessories, and even recoloring most items. What's more, you can unlock additional customization items by playing the treasure battle mode. All of this allows you to give your favorite character a very personalized look while also giving additional incentive to play the game.
Pro Large variety of characters
Tekken 7's has a roster of 38 characters among whom there are celebrities, professional fighters, soldiers, robots, ancient demons, and even various animals. Each character has a very distinct appearance with multiple additional costumes, and even personalized fighting styles. There's enough variety you'll most likely find someone that fits your taste and playstyle.
Pro Excellent arenas
Tekken 7 has over 20 unique and beautiful stages that include urban areas, mysterious temples, and an active volcano. Each one has a very distinct color palette, ambience, and feel to them, so you won't get tired of fighting in the arenas for a very long time.
Pro Incorporates best features of previous games
Tekken 7 combines some of the best features that previous games of the franchise had, such as the ability to side-step in the 3D scene, various arena interactions where different objects can be used as weapons, fun cameos (Street Fighter's Akuma is a playable character), and highly dynamic gameplay.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
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Con Can be difficult to learn for beginners
There's quite a lot to learn in Tekken 7, including how to use throws, parries, sidesteps, and even counters. Unfortunately, Tekken 7 has no tutorials to help you to learn any of these important mechanics. All you can do is go to practice mode, open the move list, and practice each move.
Con Irrelevant storyline
Like most fighting games, Tekken 7 is very action-centered, so the plot sometimes feels like an afterthought. It's presented through an hour and a half worth of cutscenes, which wouldn't be that bad but the developers decided to hire the world's most monotone voice actor as the narrator. Sometimes it becomes so unbearable to listen to him, you'll just want to skip the cutscenes. After a few skips you'll start doing it automatically and forget the story even exists.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.