When comparing OneShot vs Superbrothers Sword & Sworcery, the Slant community recommends Superbrothers Sword & Sworcery for most people. In the question“What are the best pixel art games?” Superbrothers Sword & Sworcery is ranked 10th while OneShot is ranked 11th. The most important reason people chose Superbrothers Sword & Sworcery is:
A detailed aesthetic, a great score and an intriguing narrative together create a world that engrosses you from the very beginning.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Compelling story
The story in OneShot along with other game mechanics make you wonder just what is going on and makes you want to play more of the game.
Pro Heartbreaking
The feels in OneShot are amazing. More towards the ending(s) rather than anywhere else. The game presents you with a very hard decision and it's up to you to figure out which one is best.
Pro Great 4th wall breaking
The thing that makes OneShot so unique is the 4th wall breaking. Some pretty incredible stuff is done with this mechanic.
Pro Excellent atmosphere that compliments the engrossing story
A detailed aesthetic, a great score and an intriguing narrative together create a world that engrosses you from the very beginning.
Pro World enveloping puzzles that build upon the last in order to keep the player interested
Puzzles in this game are not too difficult and usually can be quickly figured out by being attentive of your surroundings. But they are not supposed to be hard, they are meant to bring you further into the world. It is through these puzzles that the player will feel more and more connected to the world and story of the game, making for an experience one will remember.
Cons
Con Lack of depth until Solstice Chapter
The Solstice Chapter or the true ending of the game is the only time when the story and characters become memorable and interesting. The first half of the game is a bit bland in those aspects.
Con Doesn't work on modern Android
Crash loop.
Con Costs too much money
Con Subpar gameplay
The gameplay often times feels convoluted or just too high concept. Art in the place of gameplay, which some may enjoy, but those looking for deep game mechanics should look elsewhere.