When comparing PyCairo vs pygame, the Slant community recommends pygame for most people. In the question“What are the best drawing libraries for Python?” pygame is ranked 1st while PyCairo is ranked 3rd. The most important reason people chose pygame is:
Pygame uses Python as its scripting language. Python is widely considered one of the easiest languages to grasp even for beginners.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Good tutorials and documentation
With a plethora of documentation on the core Cairo library and the bindings for Python, users will be able to turn to the documentation, API, or translate examples from other languages to work with PyCairo.
Pro Supports rich set of platforms
Support includes Linux, BSDs, Microsoft Windows, and OS X. With all these supported platforms the PyCairo library will be able to complete the job.
Pro Easy Python syntax
Pygame uses Python as its scripting language. Python is widely considered one of the easiest languages to grasp even for beginners.
Pro Very easy to understand
The API is very straightforward.
Pro Good canvas system
Pygame has a drawing system that allows the user to create and draw on an unlimited number of canvases.
Cons
Con No 3D support
Due to PyCairo being built off the 2D graphics library cairo, there is no 3D support for any graphics.
Con Deathly slow
Con Nonexistent community
No good forums, wiki, or other ways to reach other Pygame developers.
Con Very basic
Pretty much just a wrapper for SDL.
Con Pygame is a multimedia framework, not a game engine
Physics, AI and networking are not supported.
Con Messy documentation
The docs are messy, and some basic functions are infuriating to work out. There's even some places in the documentation where it's clearly wrong about how a method is called/what the arguments really do.
Con Outdated
Pygame uses a really old version of SDL and is missing some of the features developed for SDL2.
Con Hasn't been updated in years
Hasn't been updated in years.