When comparing Persona 5 vs Devil May Cry 4: Special Edition, the Slant community recommends Persona 5 for most people. In the question“What are the best PS4 (PlayStation 4) games?” Persona 5 is ranked 8th while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose Persona 5 is:
Even though the story dives deep into heavy themes such as abuse, loss, and depression, it never becomes too overbearing. That is thanks to its lighthearted moments, funny situations, and feel-good subplots to ease the gloom of a sullen reality. This creates a wonderfully woven story with a satisfying conclusion.
Specs
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Pros
Pro Well-balanced story
Even though the story dives deep into heavy themes such as abuse, loss, and depression, it never becomes too overbearing. That is thanks to its lighthearted moments, funny situations, and feel-good subplots to ease the gloom of a sullen reality. This creates a wonderfully woven story with a satisfying conclusion.
Pro Entertaining dungeons
In Persona 5 you'll explore many unique locations, including a medieval castle, an ancient pyramid, and even a futuristic spacecraft. Each location is filled with bizarre enemies, interesting puzzles, and various secrets. The great variation in enemies, layouts, and theme keeps the exploration exciting and will keep you interested in seeing more.
Pro Living the life of a highschooler is surprisingly fun
Your character is one of the very few highschoolers in a game that actually has to go to school. This includes attending lessons, answering your teacher's questions, taking midterms, and many other things, which is actually kinda fun. Then when school's out, you can go spend time with your friends or alone in Persona 5's version of Tokyo. You can hit up a karaoke, a batting center, or numerous other locations, all the while meeting new people and establishing connections with them. All of this makes it a refreshing change from most modern games where you're always trying to kill or blow up someone.
Pro Great soundtrack. Best I ever heard.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con The time managment might feel constricting at times
Persona 5 uses a calendar-based time system, advancing the in-game date after you've done several activities during a day. The main drawback is that you're constantly trying to meet story-enforced deadlines, which require you to clear a dungeon before it's too late. This constantly puts you under pressure, causing you to spend more time on dungeons and less time on side-activities. It makes it feel like you're forced to do what the game tells you, which might dampen your enjoyment at times.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.