When comparing Magicka 2 vs Victor Vran ARPG, the Slant community recommends Magicka 2 for most people. In the question“What are the best couch/local co-op games for PS4?” Magicka 2 is ranked 23rd while Victor Vran ARPG is ranked 25th. The most important reason people chose Magicka 2 is:
Magicka 2's spellcasting mayhem multiplies with each additional player, allowing up to four wizards to go on an adventure together. When you hit your stride, you'll feel unstoppable, blowing up every monster the instant they appear. You might even "accidentally" hit your allies, exploding them in the process, only to resurrect them afterwards.
Specs
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Pros
Pro Really fun co-op
Magicka 2's spellcasting mayhem multiplies with each additional player, allowing up to four wizards to go on an adventure together. When you hit your stride, you'll feel unstoppable, blowing up every monster the instant they appear. You might even "accidentally" hit your allies, exploding them in the process, only to resurrect them afterwards.
Pro Pretty funny
It's full of jokes, recurring gags, pop-culture references, and even memes mixed within the story. For example, the level selection screen is a parody of the Game of Thrones intro sequence, there's a vampire that always denies being a vampire, and even references to Lovecraft's work with lines like: "R'lyeh Scuba Diving Tours. So good you'll grow gills!" It's very hard not to smile while playing Magicka 2.
Pro Enjoyable gameplay
Magicka 2 is a game all about casting spells to disintegrate various monsters such as goblins, orcs, demons, and many more. To cast a spell, you need to use on of the eight elements: earth, arcane, life, water, fire, lightning, frost, or shield. You can use up to five elements at a time, allowing you to create many different spell combinations.
For example, if you use one frost element, you'll cast an ice blade. If you use five frost elements, you'll cast a giant ice blade. If you use one frost and one fire element, you'll shoot out a wave of steam.
While this might seem difficult at first, you'll quickly get used to it, so you'll be having tons of fun shooting lasers and throwing giant boulders at enemies in no time.
Pro Lots of different builds
There are multiple weapons that Victor can equip, and each has a different set of abilities and are used in a way that is very different from how the other weapons are used. They really feel like separate classes.
There is also a huge pool of equipment types (spells, etc.) that drop that supplement the various builds.
Weapons and armor also have stats and qualities attached to them too.
Pro Acrobatic gameplay
Victor Vran ARPG is unique in the genre in that it's a very acrobatic and dodge-oriented game. In order to get far, you're going to have to learn how to jump, dodge, and dive around (or even on to!) your enemies in order to survive. This aspect of the game really adds another level of fun to an already good game.
Pro Funny Dialogue
As you progress through the various maps, you have a "ghost" that tags along with you and pokes fun at Victor, the situation, or sometimes even you. He has multiple pop culture references as well.
Pro Incredibly diverse AI in monsters
The AI in Victor Vran is spectacular. It's randomized very well which leads to far less predictable enemies than other games in the genre, and it will really keep you on your toes which is a lot of fun.
Pro Map Challenges provide extra challenge
Each map has a set of five challenges that reward you for completing them. They range from things you would normally do anyways to things that are so difficult really have to change up your approach to get them.
Cons
Con PS+ for all local players
If you want to couch co-op play, you have to create server and your friend has to be able to play online... so PS+ is required for all local players.
Con Singleplayer can be pretty frustrating
Magicka 2 was made for co-op play, so there are tons of enemies with a lot of health, which can feel pretty overwhelming when you're alone. A lot of times the enemies might kill you before you can kill them, especially in confined areas where there's little room to evade. This is multiplied in boss battles by tenfold. You can die a lot and each time you do, it just feels unfair.