When comparing Final Fantasy Type-0 HD vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Final Fantasy Type-0 HD is ranked 175th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro The story shows a dark and gritty depiction of war
Final Fantasy Type-0 isn't afraid to show what war is really about and how it affects the world without glorifying anything. You play as a gifted group of military academy students called "Class Zero", and despite their youth, they manage to see through some pretty horrific things, like the true evil and sadism of the evil empire taking over the world one country at a time. The very beginning of the game shows the more violent and depressing aspects of war, hooking you in on an emotional level. It's a surprisingly mature story, especially if you're a fan of Final Fantasy, since the series typically doesn't go this far into gritty realism.
Pro Varied cast of playable characters
There are over a dozen playable characters that you can choose from to fight on your squad. They all have a range of different personality types, fighting styles, and specialized weapons to choose from. You can pretty much bring along anyone you want for most missions; if your preferred characters are all spellcasters or sword-users, you can take them with you just because you like them as characters and not miss out on anything. Even though some characters devolve into tropes, for the most part, they're all quite likable and well-rounded.
Pro Fast-paced action combat
The real-time fights in Final Fantasy Type-0 are fun because of how quick and chaotic they are. You bring along a small squad with you for missions with everyone's different fighting styles at your disposal, though even the characters with heavy-hitting weapons are still agile enough. Targeting enemies and firing off lightning-fast combos of magic spells or physical hits feels satisfying. It gets even more intense once you're on some of the game's important, story-heavy missions with critical objectives and high-stakes. The combat is overall incredibly engaging and doesn't get old.
Pro Huge world to explore with tons of content
There's tons to do in between main story missions. The world is sizable enough with plenty to do during your free time. You can take on side quests to help liberate other towns and cities, go dungeon crawling and take down powerful monsters, or just hang around the military academy and talk to your classmates to get to know them better. More activities also open up as you progress through the story as a way to change things up from the usual combat.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Graphics are dated and inconsistent
It's hard to get away from how bad the graphics look. Since this is a remaster of a handheld game from 2011, there was only so much the devs could do to improve things without fully remaking Type-0 from scratch. The main characters look okay, but environments and non-important characters have sloppy textures that make it obvious they didn't get the same special treatment. It's jarring when one of your main party members is in a cutscene with a less important character, and your party member has better graphics and detail than the other person. This unfortunately happens a lot throughout the game.
Con Convoluted story that requires multiple playthroughs to fully understand
The story hardly makes any sense on its own, and on top of that, the game expects you to play through multiple times to figure things out. With all the terminology and mythos that's so poorly explained, you might find yourself getting lost right from the beginning, struggling just to keep up as the story goes on.
There's a bunch of lore that you can find outside the game through other media, but if you don't go looking for it, you won't be able to fully get what's going on. But the worst part is that the endings you can get on your first playthrough don't really explain much of anything, so you have to play through again if you want to have any basic comprehension of how the plot wraps itself up.
Con Inconvenient time management mechanics
There are some time management details that you have to deal with. While at the academy, you can choose what you'd like to do in between major missions, but these activities all take up a certain amount of time. Heading out to the world map to explore takes up a handful of hours, regardless of how long you actually spend out in the open, while spending time with your teammates and getting to know them better only takes a couple of hours. This mechanic essentially makes it impossible to see everything in a single playthrough, since you have to sort your priorities and go with whatever's most efficient.
Con Some of the characters are bogged down by tropes and stereotypes
Sometimes, the large cast of characters ends up working against the story. A good number of them are fleshed out well, but others are just there for the sake of being there, or they're so poorly-written that you may forget that they exist. The worst ones have awful cliches as their central personality traits, like the dumb brute or borderline damsel in distress. It's irritating and cheapens the story as a whole.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.