When comparing Cogmind vs Pixel Heroes: Byte & Magic, the Slant community recommends Cogmind for most people. In the question“What are the best roguelikes/roguelites on PC?” Cogmind is ranked 36th while Pixel Heroes: Byte & Magic is ranked 47th.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Awesome graphics and animations
Pro Lots of different ways to play
You can play as a tank, you can play stealth, you can be the long range you can be short range, you can excel at hacking, the list goes on...
Pro Traditional turn based system
This is really nice if you're in a situation where you need to quickly start and stop playing a game without it wrecking the game. Also gives you time to think up more strategy.
Pro Deep story
No two runs are usually the same.
Pro Pixel perfect
Graphics and fonts are pixel perfect.
Pro Retro look, sound & feel
Authentic 8bit visuals, sound & music. Also with authentic low screen resolution.
Pro Quick save
A feature that should be necessary for all mobile games, quick save allows the user to set the game down at any time by saving quickly, making for a game that can be played in plenty of short bursts without loosing any progression.
Pro Humorous with nerd culture references
The game has a good sense of humor with many inside jokes referencing things such as Tolkien, Lovecraft as well as modern day dev. culture.
Pro Tons of loot
Cons
Con Built only for Windows
There is a possibility to play the game on Linux and Mac through Wine though, it works perfectly.
Con While neat, ASCII Art is not for everyone
Con Limited starting characters
Starting characters are limited and random, which can be frustrating, especially when the game is centered around restarting many, many times.
Con No roguelite features
Pixel Heroes subscribes to Roguelike rules where there is zero carry over from previous playthroughs. When compared to the small amount of progression seen in Roguelites this may be a turn off for some users.
Con Status effects overpowered
Status effects have too much of an advantage over the player, which means a focus has to be on countering them, leaving other elements to not be focused on due to being under-powered in comparison.