When comparing Dissidia Final Fantasy NT vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Dissidia Final Fantasy NT is ranked 140th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Characters are balanced
The Final Fantasy fighters are separated into different types of specialties: assassins, vanguards, and marksmen who all have strengths and weaknesses relative to one another, as well as specialists who fall into a category of their own. Characters like Cloud who wield huge, powerful swords as vanguards are effective at punishing lighter assassin-type fighters. Marksmen cast barrages of spells from afar, like Y'shtola with her black and white magic. They're great at against vanguards who move slowly, but weak against assassins like Lightning who are adept at quickly getting in close and interrupting their casts.
Meanwhile, specialists are more versatile in their move sets, but they require a lot of time before unlocking their full potential, without any major strengths or weaknesses. This rock, paper, scissors-type of gameplay balance helps to solidify everyone's identity as a fighter based on their weapons and personal style.
Pro You can summon giant guardian deities to help you pull off victories in cool ways
After filling the summon bar by hitting enemies, players can choose to summon these giant Final Fantasy guardian deities who stay on the battlefield and deal constant damage to the enemies, often able to help a losing team pull through to a victory. The water serpent Leviathan loops dangerous tides of water throughout the field to trap the other team, while the intimidating dragon Bahamut fires down powerful beams of energy that explode, severely wounding anyone caught nearby. Each summon also grants special passive effects to their team during battle: Alexander, the great protector, raises HP and defense, while the fiery demon Ifrit helps players quickly reduce their foe's stamina.
Pro Polished graphics and designs
Each of the Final Fantasy characters have flashy battle styles, and their gargantuan summon deities are slick, clean and full of detail. Particle effects and vibrant, colorful magic spells look impressive on the battlefield, and characters look great casting them. Older series characters look stunning with modern PlayStation 4 graphics, such as Kefka from Final Fantasy VI on the Super Nintendo Entertainment System with his menacing face paint and gaudy, circus-like outfit reminiscent of a court jester.
Pro Plenty of fan-service
Dissidia Final Fantasy NT features protagonists and antagonists from each mainline Final Fantasy game, like Sephiroth from Final Fantasy VII and Noctis from Final Fantasy XV. During story cutscenes, characters from different games interact with one another, like Lightning from the Final Fantasy XIII games agreeing to team up with Squall from Final Fantasy VIII. In battle, they can summon the classic guardians like Bahamut and Ifrit. Victories in battle earn currency and unlocks, like as cosmetic upgrades to change the color of a character's clothes or their official alternate designs, such as Lightning's red and black outfit from the third game in the Final Fantasy XIII trilogy.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Awful story mode progression
Story mode cutscenes can only be unlocked one by one after fighting dozens of arcade or multiplayer battles first, causing a terrible stop-and-go pace for watching the plot unfold. Sometimes the cutscenes are only 20-30 seconds long, and then you're forced back into more battles before you're allowed to progress to the next scene.
Con Soundtrack is subpar
Remixes of tracks from the original Final Fantasy games for Dissidia NT are considerably lacking, sounding like mere demos or unfinished pieces. Songs such as The Extreme, the final battle track from Final Fantasy VIII, feel empty and soulless, not at all like the larger-than-life theme with the eerie female chorus chanting in Latin and the energy of the piano backing the vocals. Almost every song in NT lacks what made the original tracks so great.
Con Gameplay speed slowed down from previous Dissidia titles
The flow of battle in Dissidia NT is noticeably slower than in the PlayStation Portable and PlayStation Vita games, with dashes bogged down by stamina bars, and downed combatants given periods of invincibility while they recover. There's a frustrating pace to combat where you can't freely travel around the field without pausing to recover stamina, and successful barrages of attacks on enemies are interrupted by their free seconds of invincibility until they're able to be targeted again.
Con Battles are too chaotic
With six players on the field at one time, all of them performing flashy attacks, chaining huge casts of magic one after another, and zipping and dashing around the field, there's too much to keep track of at once. There are arcs of red and blue lines meant to denote who's targeting you and who you're targeting, respectively, but these can get lost amid the chaos of particle effects, smoke, and obstacles such as cliffs and walls. It can be difficult to quickly notice when you're targeted by two or three players at once if you're not already a safe distance away, leading to sudden, irritating defeats.
Con No dedicated servers for online matches
Multiplayer battles run on peer-to-peer connections instead of dedicated servers, meaning that one of the six players in the battle acts as the host for the match. The quality of everyone's connection depends on the host's internet. If host's connection is bad, they may not notice too many issues on their end. If you're the host, and you're running a wired connection from your router or modem to your PS4, then you have little to worry about. If someone else is the host and they have an awful connection, then be prepared for a lot of lag.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.