When comparing Lost Sphear vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Lost Sphear is ranked 79th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Exciting turn-based battles
Unlike other turn-based RPGs, your party isn't locked into a fixed position during battles, allowing you to move freely around the screen and cast spells from anywhere. Positioning your characters to hit multiple enemies with one attack, or moving to avoid area of effect attacks adds a fun new mobility to turn-based combat.
Each playable character has access to five or six spells that can be used, but they can also be augmented with your choice of secondary effects. The effects vary from extra damage, buffs for your party, debuffs for enemies, and more, but it's entirely up to you which ones to use. Being able to experiment with all the different spell possibilities allows you to mix and match effects to suit your playstyle or play on a character's strength.
Planning when and where to move each unit on the field, as well as what effects to put on each spell, can make for some really exciting battles.
Pro Flexible difficulty
You can change the difficulty level as you play, meaning you won't ever hit roadblocks. For example, if a boss way too hard for you, you can simply swap to easy and then progress.
Pro Mysterious and interesting story
People and places around the world are disappearing, leaving behind blank white spaces where they once stood. A young orphan named Kanata sets out with his friends to unravel the mystery, and discovers he possesses the power to restore the balance by finding lost memories.
The unexplainable disappearances set a great mysterious tone from the start, and this manages to hold up quite well throughout Kanata's journey. While the characters within the story might not be the greatest, the writing itself is well done, the plot moves along at a steady pace, and the strange premise behind everything keeps it extremely interesting for the duration.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Poor character development
While there are a couple of exceptions, many of the characters don't really develop over time. Their attitudes and personalities when you first meet them never change or evolve. Even with the few characters who are exceptions, their storylines are very predictable and there are no big surprise moments.
Con Linear and boring dungeons
You won't be exploring much in dungeons, as most are a straight path from start to finish. Sometimes you will need to find switches or buttons to unlock gates, but overall it just involves clearing a room of monsters and then moving to the next one.
Con It's too easy to get overpowered
Upgrading your weapons requires items that are cheap and plentiful, so it's all too easy to become overpowered very early on in the game. This removes a lot of the challenge since eventually everything becomes trivial.
Con Very repetitive
The entire game basically revolves around the same formula. Discovering a memory that needs to be restored, hunting down the lost memory by killing a boss, and then restoring it. It never ventures far from this routine, which can get very repetitive over time.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.