When comparing Dynasty Warriors 9 vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best hack and slash PC games?” Devil May Cry 4: Special Edition is ranked 14th while Dynasty Warriors 9 is ranked 33rd. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Flashy combat animations that feel like a power fantasy
Dynasty Warriors 9, at the very least, makes you feel like you're a powerful, skilled warrior with cool moves in combat. The animations look a lot like over-the-top action sequences from cheesy action flicks, except with more special effects like fire, ice, or wind auras surrounding your weapons as you take down enemy units single-handedly. You'll spin and slash your swords, lances, and more all around you as you devastate dozens of enemies in a single sequence of fast attacks. It's impossible in real life and lacks any realism whatsoever, but it's all part of the power fantasy that the Dynasty Warriors series is known for.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Useless open world with too much empty space
The open world in Dynasty Warriors 9 is huge, but there's not a lot to do in it, and having all of this space cuts down on the quality of the game's combat. There's space for the sake of having space, with quests and battles often making you ride your horse for minutes at a time through empty stretches of wastelands and forests to reach your next objective. While the battles are spread out across the world to encourage player exploration and broaden the game's scope, this comes at the cost of not having the dense, action-packed fights that fans of the series enjoyed so much. This open world only thinned the game and diluted the battles without adding anything meaningful or innovative.
Con Mindless battles that lack substance or challenge
While the animations in combat are flashy and cool, the actual battles themselves are trivial and dull because of how simple they are. As you slice and dice dozens of enemy units in the air or bulldoze ahead to kill them all at once, it looks fun at first, but it quickly gets old. Blasting through troops lacks weight or meaning, to the point where you might find yourself mentally checking out as you play the game. It's the same thing over and over again with no skill involved.
Con Broken, buggy hunting in the wild
There's no excitement or thrill with hunting in Dynasty Warriors 9 because of how broken it is. You'll fire your arrows at tigers or wolves that won't respond--they'll keep standing there until you deplete their health, and then drop some loot for you to pick up. Or they'll crowd around you in gigantic packs without attacking you, leaving them wide open for you to kill them all one at a time. Even worse, sometimes they'll get stuck in the environment, again making them easy pickings for you to get rid of without a fight. Hunting is absolutely broken with no redeeming qualities whatsoever.
Con Generic, low-effort voice acting
The voice acting in this game is so incredibly basic that it sounds like a mockery and a joke. It's as if the voice crew simply asked people out on the street to mimic how grizzled or noble warriors would sound and recorded the lines right then and there. You can hear how the actors deepen their voice on purpose and read out their lines without any spirit or personality whatsoever. It's a travesty that could have been avoided if they had left out the English voices altogether and stuck with the original language.
Con Grappling hook trivializes enemy encampments
You can scale just about every single wall in the game with a grappling hook, making enemy forts pointless. Whenever there's a base that you have to get inside to find the next group of enemies, all you have to do is use the hook to get to the top of the wall. You're then free to run around and kill everyone without consequence, trivializing the whole mechanic of having enemy defenses in the first place. The enemies might as well stand out in the open with nothing around for miles, because it wouldn't make much of a difference and it'd save you some time.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.