When comparing Battle Chasers: Nightwar vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best RPGs (role playing games) for PS4?” Middle-earth: Shadow of War is ranked 42nd while Battle Chasers: Nightwar is ranked 69th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Fun battles thanks to overcharge
Using your basic attacks builds up a special charge that allows you unleash devastating attacks, oftentimes being awarded bonus damage based on the charge spent. This charge disappears when combat ends, which encourages you to use it or lose it. This means you can constantly use the most fun and flashy attacks without having to worry about conserving resources for a boss fight or tough enemy. Building up and unleashing brutal attacks in every single fight, no matter how minor, really makes the battles shine.
Pro Satisfying battle animations
While in battle, all your attacks and special abilities are accompanied by fancy and colorful animations, such as the wizard Knolan waving loops of fire around shortly before tossing at the enemy, or Calibretto the giant golem making a huge spectacle of charging up his big guns before firing them. Watching these attacks play out is satisfying due to all this showmanship, and there's an exciting anticipation that comes with watching a big, powerful spell wind up.
Pro Engaging side content helps the world feel alive
Outside of progressing the main story, there are a lot of interesting side activities to take part in that help you feel like you're part of a real world.
Fighting wave after wave of increasingly difficulty enemies in the arena is a great way to put your skills to the test. Seeing how far you can advance in the arena is pretty fun. Certain NPCs also give you the opportunity to go on hunts, where you can track down and kill rare monsters for rewards. These hunts are a great way to get out exploring and find things you normally wouldn't encounter.
If you ever want to take a break from the fighting, there's also crafting and a fishing minigame to partake in.
Pro Exploration is rewarding
There is a large and detailed overworld filled with dungeons, towns, secret bosses, and plenty of hidden treasures. Just exploring and finding all the tucked away secrets in each of the eight regions can be quite enjoyable and extra rewarding when you find a special monster or treasure chest.
Pro Robust and interesting crafting
Almost everything you pick up can be used to craft something. There are recipes, but you are free to experiment and add new reagents to known formulas to create interesting items. Even if you are missing a certain ingredient, you can often substitute a larger quantity of a different one to make up for it. It's a fun side activity for those who like to experiment and get creative with crafting without being locked into strict recipes.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Characters feel plain and static
While all the party members are mostly likable, it's hard to become attached to any of them. None of them change in any meaningful way or learn anything over the course of the story. There's not much banter among them as you travel, and they don't ever really seem to form any kind of real bond. Their backstories are never explored in any depth, and none of them have any major problems that need to be resolved. During the entire adventure, they seem to be just "going through the motions" and don't have much enthusiasm or reaction to the world around them.
Con Party system has some glaring issues
Although you can recruit additional characters to your party, you can only have three active at any one time. Only active characters get loot and experience, which makes it clunky and hard to level all your characters equally.
This essentially creates an imbalance in your roster where it feels like you're pigeonholed into using the same three characters for the duration of the game. New characters you pick up along the way never feel like they quite fit into the groove you've built up with the original three.
Con Latter portion of the game starts to flail
Due to the crafting system and easy-to-acquire dungeon loot, it's very easy to steamroll everything in the latter portion of the game. This takes away some excitement from the battles as combat poses no challenge, and it makes the final portion of the game way too easy when it should be harder.
Con Story ends on a cliffhanger
There is no story resolution at the end of your adventure. This can be a major turn off for some, especially people who enjoy a story with closure.
Con Story is generic
The story fails to break out of RPG stereotypes and ends up feeling very plain. You are playing as nine year old Gully and her ragtag crew of misfits when your airship is shot down over a strange land. You soon come to find out this land is under the threat of an evil sorceress who intends to steal all the mana for herself. Your characters never get deeply involved in the story, don't have any struggles of their own that get resolved, and simply seem to just be in the wrong place at the wrong time. They then set out to stop her because it's the generic "hero" thing to do. The story never really goes any deeper than that, characters are never fully developed to their full potential, and there are very few side stories.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.