When comparing Dandara vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the hardest/most difficult games for PS4?” Devil May Cry 4: Special Edition is ranked 15th while Dandara is ranked 24th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun gameplay thanks to unique wall jumping mechanic
Rather than running and jumping, all movement in Dandara is done through a unique wall jumping mechanic. This unique jumping is the heart of the game and what sets it apart from other platformers. You can jump to any wall, ceiling, or floor within reach, often bouncing among them in rapid succession like a ninja. The mechanic itself is simple, just aim and jump. However, this movement style makes shooting at enemies, dodging projectiles, or navigating each room a fun, unique challenge that isn't seen in other platformers.
Pro Great balance between movement and combat
While you do have a gun, it takes several seconds to stop, charge up, and shoot. This means whenever you want to dispatch an enemy, you'll have to stop moving completely for several seconds. It's not as easy as it sounds, since oftentimes dodging projectiles, working around moving platforms, and finding a safe spot requires some planning ahead. Sometimes, it may be better to just keep moving rather than killing every enemy in sight. As a result, Dandara's combat provides a balance and unique challenge not often seen in "run and gun" style platformers.
Pro Rewarding boss fights
The boss fights are exciting and fast paced battles that will put your mastery of the wall jumping movement system to the test. One particular fight has temporary platforms that spawn out of thin air, so you never know where they're going to appear. This requires some on the fly thinking as you'll not only be paying attention to the platforms, but also dodging the boss' projectiles and his minions. You'll have to be precise in your jumping and shooting. Every boss fight incorporates the fun wall jumping flawlessly and defeating each one feels like a true accomplishment.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Map is hard to use
The camera rotates when entering new rooms/areas, however the map doesn't rotate to reflect this. As a result, it's hard to tell which direction you need to go in. The static map feel a bit useless at times.
Con Save points are scarce
Killing enemies awards salt which can be used to increase your health pool and upgrade your stats. However, you can only use salt at camps (save points) which are few and far between. Additionally, having to replay large sections of content and losing experience every time you die makes the game lose some of it's fun.
Con Major difficulty spikes
Dandara is a challenging game as it is, but there are some pretty sharp difficultly spikes in some areas that feel a little too punishing. This can be frustrating to some players who felt like they were making progress, only to hit these roadblocks.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.