When comparing Warhammer: Vermintide 2 vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best hack and slash PC games?” Devil May Cry 4: Special Edition is ranked 14th while Warhammer: Vermintide 2 is ranked 26th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Dynamic enemy placements to keep the action exciting
This game always keeps you on your toes by having enemies that can appear anywhere. Whether you've just turned a corner, climbed a ladder, or destroyed a wall with a cannon, there's no telling when and where the monsters will spring a chaotic ambush. This is accomplished through an overhead AI system that watches your path and pace through the level, placing enemies dynamically wherever you tread. As a result, replaying levels often leads to wildly different experiences, preventing the action from going stale for a long time.
Pro Weapon choice actually matters with each weapon type providing its own playstyle
Weapons have their own stats and special bonuses like critical strike based on what random stats your loot happened to roll, but what's especially interesting is the weapon type themselves vary in their physical combat capabilities like speed, damage, and swing arc. For example, swords have a wider swing arc than maces, making them better for taking out large groups of monsters. Daggers are quick and require timing to use properly. Spears are slow but have a huge arc and can knock down enemies. This adds a strategic element to play as you'll have to choose the right weapon to get the job done.
Pro No microtransactions
Everything is completely available and included in the cost the game. It has no microtransactions. All loot and loot boxes are earned via normal gameplay by completing levels and leveling up your character.
Pro Heroic Deeds give you the opportunity to replay levels in new and exciting ways
A Heroic Deed is a consumable item that lets you replay levels with specific challenges and modifiers. For example, the enemies might be tougher or more numerous, you can't use certain weapons or abilities, or you will see a new storyline play out. Upon completion, you will get bonus experience and loot, making them a way to replay levels in a rewarding new way. This adds a nice degree of replayability and keeps gameplay fresh by playing old levels in new ways.
Pro Intense melee focused combat
Vermintide 2 really draws you into the action by having up close and personal encounters with monsters. You hack, slash, and skewer enemies to pieces with axe, sword, or spear, which can feel quite unnerving as opposed to throwing a fireball from a safe distance. The tension is further reinforced by the unpredictability of the enemies, since you never know from which side they'll strike. Some enemies can even sneak up in your party's blind spot, dragging away an unsuspecting member. The end result is a very intense combat experience, where you're always in the middle of the action.
Pro The skill system is detailed and diverse with a bunch of different builds
Using the diverse talent system, you can pretty much make any kind of character you want to suit your playstyle.
There are five different character classes, each with a series of abilities that are unlocked every 5 levels. Additionally, at levels 9 and 12, you can split off your talent tree into subclasses which opens up a whole new tree of active and passive skills - meaning each class has access to 3 distinct subspecs with 25 skills each for a whopping 75 talents to choose from.
Pro The difficulty levels are far more than just tougher enemies
Rather than just making the enemies tougher, a lot of work went into making sure each difficulty setting adds something new to the mix. There's 4 difficulty levels total to choose from, and as you increase the difficulty, the enemies will obviously hit harder and have larger health pools, but the game goes beyond that. Item drops also become more scarce and the loot is better quality overall. On the harder difficulty levels friendly fire exists, so you can't just swing wildly. Your hits and spells will have to be timed and precise so you don't kill your friends or your AI teammates on accident.
Pro With the crafting system, getting loot is rewarding even if you can't use it
The crafting system is flexible, allowing players to craft their own gear and weapons with the stats or bonuses they want if RNG has been unkind. If you get any loot you don't want or can't use, you can salvage it into raw crafting materials. These materials can then be used to forge new weapons, upgrade existing ones, reroll the stats and bonuses on a weapon, or give the weapon a cosmetic illusion effect. For example, if you find a weapon with a cool glowing effect but it's a downgrade for you, you can transfer the cosmetic effect to your weapon of choice.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Rare enemy spawns will sometimes break your immersion
Occasionally a rare Chaos Warrior will appear seemingly out of thin air. It kind of ruins the immersion a bit when you can see an enemy literally spawn into the game world right in front of you.
Con Some of the side objectives are tedious or don't match the level theme
At times, you are asked to do some side objectives like lighting a cannon, but they don't really fit in with the overall theme of the level. In this case, you would have to search for the cannonball and then find the cannon itself. It feels like a way to inflate the play time in some cases, and some are rather boring as they detract from the otherwise fast paced action.
Con Some of the passive skills are uninspired
Some of the passive abilities like a small bonus to dodge feel boring as they require no input from the player, there's no animation attached to it, and the effect in-game is negligible at best.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.