When comparing L.A. Noire Remastered vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best games that were remade/remastered on PS4?” Devil May Cry 4: Special Edition is ranked 15th while L.A. Noire Remastered is ranked 24th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Incredibly realistic facial expressions
Every single character in the game looks true-to-life because of how their faces look and move. The developers used some neat motion scanning technology to capture the voice actors' faces as they gave their lines. You get to see every wrinkle, every shift of their jaw lines, and every twitch of their mouths as they speak and emote. There's so much attention to detail that it looks like you're watching a movie with real people. It's really stunning and stands out as a great example of advancing technology in video games.
Pro Interrogating witnesses and suspects is a fun challenge
During investigations, you interrogate suspects in a cool, interactive way. After collecting clues, you use your notebook to decide which questions to ask witnesses and suspects. You read their facial expressions, body language, and their tone of voice to judge if they're telling the truth or not. Using your instincts to guess correctly gets the person to open up more, giving you the information you need. If you get it wrong, they shut you down and you're out of luck. The technology used for facial expressions gives you a lot of leeway to truly spot the shifty-eyed or nervous liars just like in real life.
Pro Detailed crime investigation gameplay
Investigating crime scenes is great because of the attention to detail in each mission. Looking over murder victims for patterns in their wounds, for example, gives you an idea of how or why they might have died, which you then jot down in your handy notebook that keeps track of all the information you collect. Observing tire tracks, bloody murder weapons, business cards, and even picking through trash cans leads you to new clues to find and paths to follow. It's up to you to pick out which details may or may not be important, keeping you in control of where each investigation leads.
Pro Great story set in 1940s Los Angeles
The detective drama in L.A. Noire is creative and intriguing. Playing as an honest cop named Cole, you get to see the magnitude of crime and racial tension in Los Angeles in the years after World War II, told through the stories of the authentic cast of characters you meet.
As a cop, you solve crimes and nail crooks, moving up the ladder in the police department. Each of your investigations take you all around the great rendition of the city in the 1940s, rich with the styles of cars, fashion, and music from the time period. It's a unique experience and setting that not many other games explore.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con The finale is bland
After all the excitement and gritty realism in the story, the final mission and the ending are a real drag in comparison. The momentum from the plot gets sucked out at the end as you play through an uninspired and predictable sequence of events. It looks too much like the developers phoned this part in for the sake of having an ending that wraps up everything nicely.
Con No real consequences for failing to solve cases
Even if you continually mess up with the cases, you still get promoted in the police force. You could be the worst cop ever, making terrible decisions and getting yelled at by your superiors. But then in the next cutscene, your bosses tell you what a great job you did and that you're moving up to a more important department. It doesn't make any sense and gives you no reason to do your best during investigations.
Con Not a lot to do in the big open world
L.A. Noire's open world in Los Angeles is huge, but there isn't much to do in it. There's a bunch of space that's just there for the sake of it. Sure, you can take on really short cases as side missions that you find around the map, like taking out bad guys that are about to rob a place, though that's about all you can do. Including period piece locations like jazzy clubs or laid-back diners to visit whenever could have been a lot of fun.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.