When comparing Steins;Gate 0 vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Steins;Gate 0 is ranked 148th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Multiple endings that depend on your choices
One of the best parts about the story is how your decisions affect the ending you get. The multiple paths branch out depending on how your respond to emails and text messages, which show the recipient characters how you think and feel. Their reactions to your state of mind determines how things play out in the long-run, opening up lots of chances to replay the game to see all the different outcomes.
Pro Unique concept of bending time to prevent World War III
The story takes things one step further with its themes and concepts. You're part of a group of students who use time travel and artificial intelligence support to stop a terrible future where World War III breaks out between the major powers on the planet. There's plenty of intriguing science-fiction lore to learn about along the way, and it's all easily digestible thanks to great tips that the game shows you from time to time. It's a cool concept that goes beyond the usual stories about war, keeping things new and exciting.
Pro Dark and mature storyline that grapples with grief and loss
Steins;Gate 0's story is quite serious, dealing with some real concepts that many games don't really explore. The story takes place in an alternate timeline after the first Steins;Gate game where the protagonist failed to save his loved one, causing him to struggle with anxiety, PTSD, and depression. You spend much of your time speaking with other characters who try to get through to the main character, hoping that he overcomes his grief to help save the world from falling into war. It's a poignant yet realistic approach that still has layers of hope, keeping things from getting too bogged down in sadness.
Pro Great English localization
The English localization is pretty good. The voice acting is purely in Japanese, so the game relies heavily on its subtitles to get its story across. Thankfully, everything sounds natural and flows well, keeping things relevant and accessible for non-Japanese audiences. Every little thing on-screen is translated to English, too, including things like cute reaction stickers that your friends send you through text messages. There are a few mispellings and mistranslations here and there, but it's not bad enough to pull you out of the experience. Anyone will have an easy time understanding all of the dialog here.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Some reused art assets stick out
From time to time, you may notice that the characters don't always look the same. There are some old models from the first Steins;Gate game that get reused here, probably to save time, but it's distracting. The old character models aren't as interesting or detailed as the new ones for this game, so they end up sticking out in a bad way. It's nothing too terrible, though it may throw you off.
Con Not for people who want more involved gameplay
Since Steins;Gate 0 is a visual novel, that means a lot of reading. The gameplay boils down to how you get one of the multiple endings, which is limited to your responses to text messages and emails with other characters. If you want a game with more interactivity, then this one probably isn't for you unless you're willing to try something different.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.