When comparing Assassin's Creed: The Ezio Collection vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Assassin's Creed: The Ezio Collection is ranked 163rd. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Intuitive stealth gameplay
The stealth mechanics feel natural and fluid in how strategic they are.
While tracking your targets, you blend in with each city's citizens or climb up to the tops of buildings to perch there and avoid getting spotted by the templar or their guards. You can either wait for the perfect opportunity to strike with a hidden blade up your sleeve that silently assassinates your target, or you can go all-out and have a sword duel with them if you'd rather take a more aggressive approach. After they're dead, you make your escape and become incognito again.
Everything goes together nicely in a way that feels satisfying.
Pro Impressive cities to explore with buildings to climb freely
The Italian locations of Florence, Forli, Tuscany, Venice, and Rome, as well as the Ottoman Empire city of Constantinople are beautifully done. The levels are massive for their time, with well-designed areas from the era such as towers, open plazas, and religious buildings. You can climb anything, anywhere, and run along the rooftops as much as you want. Scaling the tallest places gives you an amazing bird's eye view of the city and the mountain ranges beyond, along with a vantage point to plan out how to assassinate your targets. The realistic architecture makes the games feel like true period pieces.
Pro Excellent soundtrack
The soundtracks in all three games are top notch. They are a blend of religious motifs with modern sci-fi synths, making the tracks unique. The echoing choruses and unsettling backtracks give a sense that you're on a tense, but mysterious mission to assassinate templars. There's a measured thoughtfulness and caution that you pick up on as well, almost like the songs themselves mimic you as you stalk your targets while you blend in with the crowd. It's such a cool experimental sound that the composer, Jesper Kyd, manages to pull off well, keeping you engrossed as you play and listen.
Pro Interesting story of Assassins versus Templars
The stories in all three games are full of intriguing ideologies and philosophies. They're familiar tales of liberty and freedom on the Assassin side and law and order on the Templar side, but they still feel fresh. Playing as Ezio, it's up to you to assassinate certain templar targets who oppress the masses and horde power for themselves. As you take them down, you learn about their views on controlling the populace, encouraging you to question if the assassins are truly on the right path. Thankfully, the games don't tell you what to think, leaving you to draw your own conclusions.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Lazy ports branded as "remasters"
This collection is hardly a true remaster of the three games; it's more of a port in a single bundle. All they did was touch up the textures a bit and improve the resolution, but it was really the bare minimum that they could have done. It was especially worse when the game was new and sitting at full retail price, because it really didn't justify the cost. The current trend of remastering games has had its low points, and this is easily one of the most notable ones.
Con No multiplayer (Assassin's Creed Brotherhood and Revelations)
The innovative multiplayer featured in Assassin's Creed Brotherhood and Revelations isn't available here. It's a shame, because the games of hide and seek with the Assassin's Creed hidden blade kills and crowd stealth mechanics were a lot of fun, and added a lot of longevity to these titles. If you're looking to play some more matches or start getting into them, you'll have to access the multiplayer through the original games instead.
Con Repetitive main missions (Assassin's Creed II)
Ezio's mission to kill a list of templars lacks flavor and variety. The gameplay boils down to the same formula of picking a new target, going to the city where they're located, finding out information on them, and then assassinating the templar. While it's cool that you get to explore new places and interact with a variety of characters along the way, it's easy to see behind this veneer to the boring and repetitive nature of the missions. It's one of those things that can kill your enjoyment of the game.
Con Generic premise of a revenge story (Assassin's Creed II)
The revenge story has been done to death, and Assassin's Creed II doesn't really add anything new here. From the beginning of the plot, you see some of the major cliches that often pop up in these types of tales. And while Ezio's cause is just, it's hard to care on an emotional level about his mission to kill Italy's high-level templars. But if you're not one to care too much about stories in games, then you probably won't even notice that anything's off.
Con Weak final boss with cheap gimmicks (Assassin's Creed Brotherhood)
The final boss isn't very compelling. Thematically, for the story, it makes sense for this battle to be the last one, but it's just not interesting from a gameplay perspective. There's something ridiculous about the antagonist that makes it hard to take the fight seriously in the first place, diluting the meaning behind the battle. The way you fight this particular villain isn't that fun, either, because of the gimmicks that the boss uses. The whole thing is really a lost opportunity.
Con Assassin's Creed Brotherhood and Revelations feel like more of the same of Assassin's Creed II
If you play Assassin's Creed II, then you may find that Brotherhood and Revelations are too similar. The assets are completely reused, with the only major difference being that Brotherhood is set in Rome and Revelations is in Constantinople. There are a few new mechanics like getting to create and manage your own brotherhood of assassins in Brotherhood, but it's not all that intriguing outside of how overpowered they can be when you call on them to help you in a fight. It feels too much like they tread on familiar ground in Ubisoft's push to annualize the franchise, which began here with these games.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.