When comparing Soulash vs WazHack, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes/roguelites on PC?” WazHack is ranked 32nd while Soulash is ranked 45th. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
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Pros
Pro Crafting & unique item system
All items that can be found in the game, can also be crafted. All enemies drop exactly what they use when fighting you and almost all items will break when used for some time.
Pro Multiple ways to play
There's more ways to play with how you decide to build your character with certain abilities of your choice, makes for some fun replayability.
Pro Great Design
The particle effects, the pace, the timing of the game in general bring a lot of fun and excitement.
Pro Easy to get into
Even though there are ASCII graphics that represent objects in the game, everything can be looked at and descriptions are displayed in modern tooltips. UI is graphical, which makes it easier to navigate the game systems.
Pro Big open world
The game is not played in a dungeon, but most of the action is done in the overworld.
Pro Moddable
A lot of editors to add custom content
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.

Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con World map is mostly static
There is some procedural generation applied on top of the maps, but the world is not fully procedurally generated like in Dwarf Fortress.
Con Alpha
The game has a lot of content already, but it's still in alpha and heavily developed, which may result in bugs and occasional crashes, albeit rare.
Con ASCII graphics
Game is played in ASCII with animations and multiple enhancements. For some people, this will probably be a deal-breaker.

Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.
