When comparing Soulash vs Pixel Heroes: Byte & Magic, the Slant community recommends Soulash for most people. In the question“What are the best roguelikes/roguelites on PC?” Soulash is ranked 45th while Pixel Heroes: Byte & Magic is ranked 47th. The most important reason people chose Soulash is:
All items that can be found in the game, can also be crafted. All enemies drop exactly what they use when fighting you and almost all items will break when used for some time.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Crafting & unique item system
All items that can be found in the game, can also be crafted. All enemies drop exactly what they use when fighting you and almost all items will break when used for some time.
Pro Multiple ways to play
There's more ways to play with how you decide to build your character with certain abilities of your choice, makes for some fun replayability.
Pro Great Design
The particle effects, the pace, the timing of the game in general bring a lot of fun and excitement.
Pro Easy to get into
Even though there are ASCII graphics that represent objects in the game, everything can be looked at and descriptions are displayed in modern tooltips. UI is graphical, which makes it easier to navigate the game systems.
Pro Big open world
The game is not played in a dungeon, but most of the action is done in the overworld.
Pro Moddable
A lot of editors to add custom content
Pro Pixel perfect
Graphics and fonts are pixel perfect.
Pro Retro look, sound & feel
Authentic 8bit visuals, sound & music. Also with authentic low screen resolution.
Pro Quick save
A feature that should be necessary for all mobile games, quick save allows the user to set the game down at any time by saving quickly, making for a game that can be played in plenty of short bursts without loosing any progression.
Pro Humorous with nerd culture references
The game has a good sense of humor with many inside jokes referencing things such as Tolkien, Lovecraft as well as modern day dev. culture.
Pro Tons of loot
Cons
Con World map is mostly static
There is some procedural generation applied on top of the maps, but the world is not fully procedurally generated like in Dwarf Fortress.
Con Alpha
The game has a lot of content already, but it's still in alpha and heavily developed, which may result in bugs and occasional crashes, albeit rare.
Con ASCII graphics
Game is played in ASCII with animations and multiple enhancements. For some people, this will probably be a deal-breaker.
Con Limited starting characters
Starting characters are limited and random, which can be frustrating, especially when the game is centered around restarting many, many times.
Con No roguelite features
Pixel Heroes subscribes to Roguelike rules where there is zero carry over from previous playthroughs. When compared to the small amount of progression seen in Roguelites this may be a turn off for some users.
Con Status effects overpowered
Status effects have too much of an advantage over the player, which means a focus has to be on countering them, leaving other elements to not be focused on due to being under-powered in comparison.