When comparing Soulash vs Dungeon Crawl Stone Soup, the Slant community recommends Dungeon Crawl Stone Soup for most people. In the question“What are the best roguelikes/roguelites on PC?” Dungeon Crawl Stone Soup is ranked 8th while Soulash is ranked 45th. The most important reason people chose Dungeon Crawl Stone Soup is:
There are a few different classes available at character creation, each one has it's own abilities that are different from the others. Creating one is quite simple, which makes for a fast way to get into the game and start playing.
Specs
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Pros
Pro Crafting & unique item system
All items that can be found in the game, can also be crafted. All enemies drop exactly what they use when fighting you and almost all items will break when used for some time.
Pro Multiple ways to play
There's more ways to play with how you decide to build your character with certain abilities of your choice, makes for some fun replayability.
Pro Great Design
The particle effects, the pace, the timing of the game in general bring a lot of fun and excitement.
Pro Easy to get into
Even though there are ASCII graphics that represent objects in the game, everything can be looked at and descriptions are displayed in modern tooltips. UI is graphical, which makes it easier to navigate the game systems.
Pro Big open world
The game is not played in a dungeon, but most of the action is done in the overworld.
Pro Moddable
A lot of editors to add custom content
Pro Simple character creation with different classes
There are a few different classes available at character creation, each one has it's own abilities that are different from the others. Creating one is quite simple, which makes for a fast way to get into the game and start playing.
Pro Gold Standard for roguelikes
The controls and replayability have been refined over the years. Whether the player chooses to play with Tiles (graphics) or console (ASCII) the game works well even when choosing online or offline play. Either way there is just enough interface to play the game.
Cons
Con World map is mostly static
There is some procedural generation applied on top of the maps, but the world is not fully procedurally generated like in Dwarf Fortress.
Con Alpha
The game has a lot of content already, but it's still in alpha and heavily developed, which may result in bugs and occasional crashes, albeit rare.
Con ASCII graphics
Game is played in ASCII with animations and multiple enhancements. For some people, this will probably be a deal-breaker.
Con Have to fiddle with controls
Being that the game uses an emulated keyboard on screen it works best on tablet, though is not really the preferred method (but is the only one) since it takes up screen space.
