When comparing Flax Engine vs seccia.dev, the Slant community recommends seccia.dev for most people. In the question“What are the best game engines for point & click adventure games?” seccia.dev is ranked 18th while Flax Engine is ranked 54th. The most important reason people chose seccia.dev is:
You have the option to choose how to script your game. Either a node based, visual script similar to Unreal or a more classic code editor.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Free
Can be used for free until you hit a rather high revenue cap, at which point you have to pay royalties.
Pro Powerful C# scripting
C# scripting is really well made, comparable to Unity, but without any of the legacy cruft.
Pro Multiplatform
Supports most platforms, including Windows, Linux, Android, Nintendo Switch, ...
Pro Modern rendering backend
Has a very modern, performant and beautiful rendering backend.
Pro C++ support
The entire core is written in C++ and it supports writing game code in C++. The interoperability between C# and C++ is also nothing to scoff at.
Pro Supports multiple IDEs
Works with any text editor and comes with proper support for Visual Studio, VSCode and Jetbrains Rider.
Pro Excellent documentation
The documentation is well written, up to date and accepts improvements from the community.
Pro Great and extensible editor
The editor is both powerful and simple. My favourite part is how easy it is to extend the editor with custom magic.
Pro Source code available
The entire source of the engine is available on Github, though not under an open source license.
Pro Scripting options
You have the option to choose how to script your game. Either a node based, visual script similar to Unreal or a more classic code editor.
Pro Simple and easy
Fairly simple and easy to learn and use.
Cons
Con New software
As is standard with new software, not all of the bugs have been ironed out yet.
Con Few plugins
Unlike more mature engines, there isn't a vibrant ecosystem of plugins yet.
Con Not open source
While the source code is available, it's not quite open source
Con Not latest C# version
It uses Mono and is still on some variant of C# 7.
Con No OpenGL support
It only supports modern APIs, namely Vulkan and DirectX. This means that it won't run on very old machines.
Con Purchase licenses
The software is free, but if you wish to make your game for some sort of profit, you'll have to buy a license when using this software.
