When comparing Flax Engine vs CryEngine, the Slant community recommends CryEngine for most people. In the question“What are the best 3D C# game engines?” CryEngine is ranked 5th while Flax Engine is ranked 8th. The most important reason people chose CryEngine is:
CryEngine 5.4 now supports DX12 and Vulkan
Ranked in these QuestionsQuestion Ranking
Can be used for free until you hit a rather high revenue cap, at which point you have to pay royalties.
Pro Source code available
The entire source of the engine is available on Github, though not under an open source license.
Pro Great and extensible editor
The editor is both powerful and simple. My favourite part is how easy it is to extend the editor with custom magic.
Pro Excellent documentation
The documentation is well written, up to date and accepts improvements from the community.
Pro Powerful C# scripting
C# scripting is really well made, comparable to Unity, but without any of the legacy cruft.
Pro C++ support
The entire core is written in C++ and it supports writing game code in C++. The interoperability between C# and C++ is also nothing to scoff at.
Pro Supports multiple IDEs
Works with any text editor and comes with proper support for Visual Studio, VSCode and Jetbrains Rider.
Supports most platforms, including Windows, Linux, Android, Nintendo Switch, ...
Pro Modern rendering backend
Has a very modern, performant and beautiful rendering backend.
Pro DX12, Vulkan support
CryEngine 5.4 now supports DX12 and Vulkan
Pro C# integration
CryEngine has some C#template and also C# based system to write your function/ideas in to your game.
Pro Features allowing for realistic weather effects
Cry Engine has volumetric fog rendering which allows for realistic cloud shadows that actually render shadows onto the fog itself. Combined with their time of day system, it's possible to create incredibly realistic weather effects. On top of this, color grading allows user to post process pallets allowing them to change the color tone for different type weather, such as using a deep dark blue for rain.
Pro VR support
Cryengine (starting on Cryengine V) has Virtual Reality support. Developers can create games with VR support for multiple platforms: PlayStation VR, Oculus Rift and HTC Vive.
Pro Dynamic water rendering
Cry Engine has realistic water effects that even simulate ocean physics. Features such as waves that respond to global wind, and dynamic water volume tessellation allow for some of the most realistic water effects available to a game developer. The engine also takes into account LOD (level of detail) on water geometry to allow it to stay performant for water at a distance.
Pro Realistic rendering of vegetation and landscapes
Where Cry Engine really shines is with rendering scenes of nature. The Crysis games feature incredibly detailed vegetation and weather effects and it's the Cry Engine that enables that. The engine has many features to create a cohesive realistic looking world. Dynamic water effects allow users to have beautiful oceans, fog and cloud effects allow for realistic weather, and a plethora of lighting effects optimized for natural looking scenes make Cry Engine one of the best engines for creating vast beautiful landscapes.
By having all these features built together from the ground up, Cry Engine is capable of doing more complex effects more efficiently, than other engines that didn't have these effects planned from their inception.
Pro All platforms, including next-gen consoles, are supported
Supports miltiple platforms including: Xbox One, Xbox 360, PS3, PS4, Wii U, PC, iOS, and Android.
Pro Versatile flow diagram script model
Flow graphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro There is already a built-in AI
It can shoot, walk on patrol points, can see the player and so on.
Pro Dedicated channel for Q&A
Crytek has launched a dedicated Q&A forum for everything Cryengine related. It's called Cryengine Answers and it's a community dedicated to sharing and answering any question related to Cryengine.
Pro Online marketplace available
The Cryengine marketplace is an online marketplace which enables developers to access and use individual assets from thousands of materials, sounds and 3D objects created by the community. Even Crytek's own library assets are available there.
Pro Terrain tools are great
Pro Advanced volumetric cloud system
Cryengine has an optimized volumetric cloud system for Virtual Reality to give clouds full 3D spatial rendering. This ensures a high rendering quality with a minimal performance hit.
Pro Disallows bad practices in asset creation
Simply by looking at the RC log when exporting can greatly improve your work. Cryengine doesn't handhold you constantly and helps greatly with avoiding bad practices in asset creation.
Con Not open source
While the source code is available, it's not quite open source
Con Not latest C# version
It uses Mono and is still on some variant of C# 7.
Con New software
As is standard with new software, not all of the bugs have been ironed out yet.
Con No OpenGL support
It only supports modern APIs, namely Vulkan and DirectX. This means that it won't run on very old machines.
Con Few plugins
Unlike more mature engines, there isn't a vibrant ecosystem of plugins yet.
Con Steep learning curve
Except for basic FPS games getting anything done will require solid knowledge of C++, Flash, ActionScript and Lua.
Con Hard to develop games other than FPS
Cryengine is a great engine to be used for developing an FPS (and it's relatively easy to do so). But if you want to develop another type of game, it requires at least advanced knowledge of C++ and Visual Studio.
Con No GNU/Linux support
Con No Mac OS X support
Con Restrictive license
Cryengine is not restrictive anymore just more personalized. The model is Pay what you want and if you want more you get a membership with them. Or private support, help and lessons directly from the CryEngine team.