When comparing F# (via FunScript) vs Swift, the Slant community recommends F# (via FunScript) for most people. In the question“What are the best languages that compile to JavaScript? ” F# (via FunScript) is ranked 36th while Swift is ranked 46th. The most important reason people chose F# (via FunScript) is:
Since F# is not a purely functional language, it lends itself to being more easily picked up by programmers that have experience with other paradigms.
Specs
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Pros
Pro Easier transition from other paradigms
Since F# is not a purely functional language, it lends itself to being more easily picked up by programmers that have experience with other paradigms.
Pro Concise syntax
F#'s syntax tends to be terse while remaining very readable and easy to understand without being a chore to write.
Pro Runs on the CLR
Since F# runs on the Common Language Runtime or CLR, it has access to the entire .NET Framework, as well as libraries written in other .NET languages such as C#, VB.NET, and C++/CLI.
Pro Modern syntax
Pro Swift is closer to other platforms
Apple’s modern programming language is easier to understand for non-iOS developers and minimizes time for additional explanations and clarifications. Moreover, Swift can be used as a script language. It is an interesting solution for the iOS community to unify writing of build scripts. At the time being iOS developers are split up in regard to this activity. Some of them write build scripts in Bash, others use Ruby, Python, etc. Swift gives an amazing opportunity to be applied to all iOS programming needs.
More details can be found here https://mlsdev.com/blog/51-7-advantages-of-using-swift-over-objective-c
Pro Works with Apple's Cocoa and Cocoa Touch frameworks
Pro Can be used as a Just-In-Time language
Pro Inherent parallelism
Pro Low memory footprint due to reference counting
Pro Backed by Apple
Pro Performance speed comparable to native C
Pro Swift has some clever tricks up its sleeve
Due to having elements of a functional programming language. Things like 'map' and 'filter' for example.
Pro Uses LLVM compiler and Obj-C runtime allowing C, Objective-C, Objective-C++ and Swift code to run side by side within a single program
Cons
Con Not really cross platform
Though the community sites are touting F# can be cross platform through use of Mono, the reality is that it is more of a hack to replay on larger mono applications in production.
Con Swift is a moving target
They've released 1.2 so far, and 2.0 is coming soon. Every small update brings adjustments to paradigms (such as how to do type casting) that can be a little frustrating to absorb. Objective C was also constantly updating, however, but not at the same rate these days.
