When comparing Borderlands: The Pre-Sequel vs Rust, the Slant community recommends Rust for most people. In the question“What are the best multiplayer games on Steam?” Rust is ranked 43rd while Borderlands: The Pre-Sequel is ranked 53rd. The most important reason people chose Rust is:
If worrying that another player might kill you and loot your corpse is not your thing, or if you don't want to deal with someone constantly harassing your base, there are servers available that take away the risk of other player's malicious behavior.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro End game takes advantage of all players’ skills and weapons
The end game is the best part of Borderlands: The Pre-Sequel as it requires the player to make the most of their skill and experience while utilizing all of their abilities and weapons. It is quite a balancing act, and when you pull it off it’s very exhilarating.
Pro Low gravity effects
The new low gravity effects work quite well, giving players more of a chance to put distance between themselves and their targets. This makes sniping a lot more viable than in previous Borderlands titles.
Pro Four new playable characters each with different acting special abilities
Borderlands: The Pre-Sequel has four new playable characters in the game, each with action skills that feel completely different from one another. The action skill trees add further levels of customization depending on what areas in the tree you choose to level up.
Pro Non-PvP servers are available
If worrying that another player might kill you and loot your corpse is not your thing, or if you don't want to deal with someone constantly harassing your base, there are servers available that take away the risk of other player's malicious behavior.
Pro Building system is simple, efficient and intuitive
Hold a key while holding a hammer, and with your cursor, select the piece you want to build.
Upgrading a piece of building is done in the same fashion.
Pro Game's multiplayer nature creates psychological tension
While there's obviously potential for working together with other players towards achieving certain goals, the more likely scenario is someone trying to kill you to get your stuff. Or even worse, deceiving you in working together to achieve a particularly difficult goal only to stab you in the back when you're not needed anymore. It's easier to take stuff from someone else than gather it yourself. And since your base is a the perfect bullseye to other players, there is constant threat of griefing.
Pro Lots of variety in ways to die
Fauna, including bears and wolves, is trying to kill you, radiation, that's ever-present, is trying to kill you, zombies, in a multitude of colors, are trying to kill you, other players on the server, equipped with guns, are most definitely trying to kill you, and you, yourself, if you don't find food, will die.
Pro Base building allows for less punishing gameplay
Because you can build your base that you respawn back to when killed, losing only what you had on you at the time of death, it allows getting back to where you left off quickly.
Cons
Con Poor writing
The writing in Borderlands: The Pre-Sequel is nowhere near as good as in Borderlands 2. The jokes often fall flat or seem like total non sequiturs. Some players may also object to the prevalence that the writing gives to social issues; this has been described as pandering to a certain audience by some critics.
Con Side missions all the same
The side missions of the game are all very similar: Travel to an area on the map, use a key, and maybe kill some bad guys while accomplishing this mundane task.
Con Short
Even if you complete all of the side quests, the game only lasts about 25 hours. Purchasing DLCs or playing through additional times with other characters can extend this considerably.
Con Loot feels limited
Unlike past Bordelands games, the loot in Borderlands: The Pre-Sequel feels very limited. Legendary items are almost impossible to find in chests or from enemies; it’s more likely you will find them in an item shop. This means you may have to spend hours grinding for cash in order to purchase the weapons that never drop.
Con Hard to play solo
Rust is all about clans fighting for territory and loots. Solo players (or ones with a couple friends) can easily be killed by bigger clans.
Con Not yet finished (buggy)
Since it's a Steam Early Access game it still has lots of glitches, placeholder text and unreliable infrastructure. But for all its unfinished nature, it's surprisingly playable.