When comparing Magicka vs Dungeon Crawl Stone Soup, the Slant community recommends Magicka for most people. In the question“What are the best 4-player local multiplayer games on Steam?” Magicka is ranked 13th while Dungeon Crawl Stone Soup is ranked 30th. The most important reason people chose Magicka is:
Since the main gameplay mechanic of casting spells is skill based on how quickly you execute a certain key combination, there's a high chance of misclicking or mistargeting and accidentally attacking your ally. There’s nothing quite like thunderbolting or summoning death on your friends.
Specs
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Pros
Pro Chaotic gameplay that results in amusing friendly fire
Since the main gameplay mechanic of casting spells is skill based on how quickly you execute a certain key combination, there's a high chance of misclicking or mistargeting and accidentally attacking your ally. There’s nothing quite like thunderbolting or summoning death on your friends.
Pro The spell system is pretty unique
Magicka has a unique spell-casting system based on adding elements such as fire, water, and stone to an action queue.
There are eight basic elements (each assigned to a key), of which up to five can be queued at a time. Some elements can be combined in the queuing process (such as fire and water to create steam). The effect of the spell changes to match the elements you add to the queue. Additionally, there are four casting methods: beam (right-click), area (shift+right-click), self-cast (middle-click), and imbue weapon (shift+click).
Pro Funny story and music
Story twists and music create an fun and easy gameplay atmosphere.
Pro Two different gameplay modes
Other than the standard campaign mode there's also a survival mode that's your standard affair with increasingly difficult waves of enemies. There's also an online leader board for survival mode.
Pro Casual fun with friends
Not too complex gameplay allows hilarious time with friends even if they don't know the game.
Pro Simple character creation with different classes
There are a few different classes available at character creation, each one has it's own abilities that are different from the others. Creating one is quite simple, which makes for a fast way to get into the game and start playing.
Pro Gold Standard for roguelikes
The controls and replayability have been refined over the years. Whether the player chooses to play with Tiles (graphics) or console (ASCII) the game works well even when choosing online or offline play. Either way there is just enough interface to play the game.
Cons
Con A bit of a learning curve
With the number of spells you have at your command comes the challenge of discovering and remembering them all. But once you know them, you'll be able to counter anything that's thrown at you.
Con Memorizing spells is extremely difficult
The vast combination of elements make it all but impossible to blindly figure out what spell combos the game has and even the wiki page has no usefulness in finding spells for your play style.
Con Optimization could be better
At certain times during competitive play, the game can lag or slow down (not rare for an online game), which may mess up the timing of skill shots in the game. Being that timing is highly important to the gameplay, having a poor netcode that fluctuates during play can be upsetting, especially if it results in a loss.
Con Have to fiddle with controls
Being that the game uses an emulated keyboard on screen it works best on tablet, though is not really the preferred method (but is the only one) since it takes up screen space.