When comparing CryEngine vs Panda3D, the Slant community recommends Panda3D for most people. In the question“What are the best 3D game engines?” Panda3D is ranked 4th while CryEngine is ranked 7th. The most important reason people chose Panda3D is:
The liberal license allows use of the engine for any purpose without restrictions or royalties.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro C# integration
CryEngine has some C#template and also C# based system to write your function/ideas in to your game.
Pro DX12, Vulkan support
CryEngine 5.4 now supports DX12 and Vulkan
Pro Features allowing for realistic weather effects
Cry Engine has volumetric fog rendering which allows for realistic cloud shadows that actually render shadows onto the fog itself. Combined with their time of day system, it's possible to create incredibly realistic weather effects. On top of this, color grading allows user to post process pallets allowing them to change the color tone for different type weather, such as using a deep dark blue for rain.
Pro There is already a built-in AI
It can shoot, walk on patrol points, can see the player and so on.
Pro VR support
Cryengine (starting on Cryengine V) has Virtual Reality support. Developers can create games with VR support for multiple platforms: PlayStation VR, Oculus Rift and HTC Vive.
Pro Dynamic water rendering
Cry Engine has realistic water effects that even simulate ocean physics. Features such as waves that respond to global wind, and dynamic water volume tessellation allow for some of the most realistic water effects available to a game developer. The engine also takes into account LOD (level of detail) on water geometry to allow it to stay performant for water at a distance.
Pro Realistic rendering of vegetation and landscapes
Where Cry Engine really shines is with rendering scenes of nature. The Crysis games feature incredibly detailed vegetation and weather effects and it's the Cry Engine that enables that. The engine has many features to create a cohesive realistic looking world. Dynamic water effects allow users to have beautiful oceans, fog and cloud effects allow for realistic weather, and a plethora of lighting effects optimized for natural looking scenes make Cry Engine one of the best engines for creating vast beautiful landscapes.
By having all these features built together from the ground up, Cry Engine is capable of doing more complex effects more efficiently, than other engines that didn't have these effects planned from their inception.
Pro All platforms, including next-gen consoles, are supported
Supports miltiple platforms including: Xbox One, Xbox 360, PS3, PS4, Wii U, PC, iOS, and Android.
Pro Versatile flow diagram script model
Flow graphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Dedicated channel for Q&A
Crytek has launched a dedicated Q&A forum for everything Cryengine related. It's called Cryengine Answers and it's a community dedicated to sharing and answering any question related to Cryengine.
Pro Online marketplace available
The Cryengine marketplace is an online marketplace which enables developers to access and use individual assets from thousands of materials, sounds and 3D objects created by the community. Even Crytek's own library assets are available there.
Pro Advanced volumetric cloud system
Cryengine has an optimized volumetric cloud system for Virtual Reality to give clouds full 3D spatial rendering. This ensures a high rendering quality with a minimal performance hit.
Pro Terrain tools are great
Pro Disallows bad practices in asset creation
Simply by looking at the RC log when exporting can greatly improve your work. Cryengine doesn't handhold you constantly and helps greatly with avoiding bad practices in asset creation.
Pro Free, open-source, and permissive license
The liberal license allows use of the engine for any purpose without restrictions or royalties.
Pro Will be very easy for developers already familiar with Python
Although it's possible to use only C++ to program in Panda3D, all its power is available to the Python scripting language, while not trading in performance since the performance-critical parts are implemented in C++.
It has a powerful binding layer that exposes the vast majority of the API via Python-based interfaces.
Pro Supports most popular physics engines
Panda3D has in-depth integration with industry standard physics engines such as Bullet, NVIDIA PhysX and ODE, but also offers a simpler built-in physics engines that will cover more basic needs.
Pro Flexible scene and object hierarchy system
Creating weird world constructs is generally a breeze. The node system the engine runs with allows to build self-looping worlds and, on large scale, non-Euclidean scenes without having to introduce a huge amount of custom code.
Pro Powerful profiling and debugging tools
Panda3D has a suite of powerful tools to help track down performance bottlenecks, memory leaks and examine internal state.
Pro Supports browser deployment
Panda3D offers web plug-ins that allow deployment of an application to all major browsers. A WebGL port is in the works as well.
Cons
Con Steep learning curve
Except for basic FPS games getting anything done will require solid knowledge of C++, Flash, ActionScript and Lua.
Con No GNU/Linux support
Con hj
j
Con Hard to develop games other than FPS
Cryengine is a great engine to be used for developing an FPS (and it's relatively easy to do so). But if you want to develop another type of game, it requires at least advanced knowledge of C++ and Visual Studio.
Con No Mac OS X support
Con Restrictive license
Cryengine is not restrictive anymore just more personalized. The model is Pay what you want and if you want more you get a membership with them. Or private support, help and lessons directly from the CryEngine team.
Con No unified editing program
Unlike Unity and Unreal, Panda3D doesn't currently offer a single, unified editing program in which objects can simply be dragged in and assigned properties (although third-party solutions are available). Developers are expected to design their scenes in a modelling program like Maya or Blender instead, and import them into Panda3D using Python code.
Con Limited tutorial
Step by step tutorial is limited. Manual is too general and short without examples. Samples are too complex for beginners.
Con Direct3D support is behind
Direct3D support not up to par with OpenGL support, only version 9 is supported.
Con Terrible compilers support
Does not support any other compilers then MSVC on Windows, neither Clang nor MinGW.
Con Developer isn't very competent
Panda3D only has one developer and he utterly fails to fix problems with his engine, instead focuses on style guidelines and breaking code.
Con Loading Pandas3d will change your builtins to contain non explicit references to non-standard helper functions
A lot of the pollution comes from storing global state. Instead, you can store and update the global state of a namespace instead. As for the built-in pollution, you can make a wrapper that backs up builtins, imports pandas and then restores builtins, though this may not work as pandas almost certainly uses it's extra builtins to work. The best thing to do would be to explicitly import the same objects that are in the builtins over the top of the modified builtin namespace, although it doesn't remove the code smell, it helps to make things look less (if not at all) magic.