When comparing Tombstone Engine vs HeroEngine, the Slant community recommends Tombstone Engine for most people. In the question“What are the best 3D game engines?” Tombstone Engine is ranked 37th while HeroEngine is ranked 40th. The most important reason people chose Tombstone Engine is:
Tombstone gives full access to the clean and professional C++ source code allowing editing and upgrading anything in the system.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Complete access to high quality C++ source code
Tombstone gives full access to the clean and professional C++ source code allowing editing and upgrading anything in the system.
Pro Reliable, fast and well optimized
Pro No royalties
Pro Lots of learning resources
Including extensive documentation both in code as well as online along with a wiki, tutorials and a demo game.
Pro Extending engine's functionality is straightforward
Due to the well-organized, highly modular design of the engine adding custom functionality is easy.
Pro Full-featured and modern
Comes integrated with support for physics, audio, networking, input devices, resource management as well as modern features such as real-time shadows, horizontal mapping, voxel-based terrain, dynamic lighting, post-processing effects and much, much more.
Pro Lifetime engine updates
Pro Supportive community
Tombstone has a small, tight-knit community that's well educated and professional. Eric Lengyel, the main developer, can often be found giving thorough advice to users on the forums.
Pro Proven to be a capable engine
Pro Real time development- No nightly builds
Pro Streamlines MMO development
Backend completely handled by the team at Hero.
Pro Versoning control included in both HeroEngine and HeroBlade
No need for Perforce, Github or any other versioning software. It is built in. Check, Compare, Merge, revert, etc.
Pro Server and Networking built in
Pro Engine developer support
Developers of the engine and game developers are active on the Forums and Skype for private messaging.
Pro Versatile
Able to create many types of games and scales all the way from a single area up to a full-blown MMO.
Pro HeroScript
Designed for the needs of a MMO. HSL is also relatively easy to learn as scripting languages go. It was geared towards beginners, not time hardened programmers, and as such, its easier for a novice to pick it up sometimes, than a c++ programmer. That, and it was intended to be "readable" more like English.
Pro Very active community and support groups
Skype channel and forums questions answered by developers of HE and users very quickly.
Pro Highly optimized asset export plugins included
Though the export pipeline may be different and currently requires 3ds Max or Maya, the format is highly optimized to reduce high quality models down to KB's.
Cons
Con Only available to big studios
Con Small community
Con Lacks D3D support
Con Lack of DirectX 11.1 or 12 support
DirectX 9 is the last version supported.
Con High price
Con HeroScript
A standalone scripting language with (so far) little in the way of learning resources.