When comparing Leadwerks vs CopperCube, the Slant community recommends CopperCube for most people. In the question“What are the best 3D game engines?” CopperCube is ranked 15th while Leadwerks is ranked 31st.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very good entity system, did have GUI functions, easy to use terrain editor with vegetation system.
Good API tutoials, workshop elements which can be loaded from steam.
Pro Both Windows and Linux supported
Pro Built-in level editor
Has an acceptable 3D map editor that is easy to use.
Pro Versatile flow diagram script model
Leadwerks's flowgraphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Community forum offers plenty of support
It makes game developing much easier if you have someone backing you up when you run into a bug or other issues, and get replies within hours .
Pro Decently sized library of tutorials for both Lua and C++
Pro Very clean and easy C++ API
Pro Lua scripting support
Pro Reasonably priced
Standard edition of Leadwerks costs 92,99€. Additionally, it often goes on sale on Steam.
Pro C++ scripting support
Pro Terrain editor
The terrain editor allows sculpting, paint, vegetation placement and importing of external maps. Especially the painting is done very well and can lead quickly to very professional looking results.
Pro Easy to use API and scripting language
Pro Allows creating 3D apps and games without programming
Pro Good 3D editor
Includes easy to use 3D editor for quickly clicking together 3D games.
Pro Native WebGL support
Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly.
Pro Good terrain editor
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
Pro Exports to irrlicht
It was also written by the founder of irrlicht, although it is not open source.
Pro Available on Steam
CopperCube is available on Steam It was Greenlit.
Pro Easy to learn and to use
Pro Fast prototyping
You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product.
Pro Oculus Rift support
Supports both DK2 and DK1.
Cons
Con Little to no support
This product relies on community support, although some members are helpful and quite approachable they don't like to share their secrets with people that are new to programming.
The product is sold as a Full featured platform but it seems to more in the Alpha stage of development as a lot of the good aspects where taken out in previous versions.
Con Has a track record of broken promises
Con Forums are poorly run and censored
Con Highly misleading advertising
Con Only prefabs made with the Leadwerks IDE could be used.
The two main problems for me is that C++ is not as easy to use like LUA. The IDE should also support C++. The secons is that only prefabs can be used which are made with the IDE. So you can not easy made a game that can be modded by the user.
Con Weak out-of-the-box AI
The only AI movement function is going in a straight line.
Con Very buggy
Leadworks is a not complete, it's a work in progress. As such many parts of the engine are clunky, especially the level editor.