When comparing Torque3D vs Babylon.js, the Slant community recommends Babylon.js for most people. In the question“What are the best 3D game engines?” Babylon.js is ranked 8th while Torque3D is ranked 25th. The most important reason people chose Babylon.js is:
Thanks to the increasing popularity of Babylon, it has a growing community of helpful developers. It's easy to find help on their [forum](http://www.html5gamedevs.com/forum/16-babylonjs/).
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Free and open source
Torque3D is a free game engine licensed under MIT with source code available on GitHub.
Pro Incredible Performance on low-end PCs
Even on low-end-PCs the Engine and its games run perfect.
Pro Many stock features for a FPS but flexible enough for other Genres
Pro Continually updated by a dedicated and skilled community
Pro Easy to implement 32 to 64 multi-player networking
Torque's approach to networking makes this one of the best performing and easiest to implement multiplayer game engines available.
Pro Redistributable tools
Pro Small (but helpful) community
Thanks to the increasing popularity of Babylon, it has a growing community of helpful developers. It's easy to find help on their forum.
Pro A good amount of easy to understand resources to learn from
Babylon provides a playground where you can explore examples and play with the code.
The official documentation offers a wide variety of well-written tutorials on topics from beginner to advanced.
Additionally, there are many tutorials written by the community available that you can find by doing a google search.
Pro Great base shader material
Pro Actively developed
Babylon has great project health, with activity on Github daily for bug fixes and new features.
Cons
Con Aging
If you are planing on using some of the latest graphical options, pick another engine.
Con Weak AI
Movement AI is limited to moving in a straight line.
Con Limited platforms
Torque3D only publishes to desktop and mobile.
Con Young project
Babylon is quite young compared to many of it's competitors (released in 2013). The community is still somewhat small, however growing quickly.