When comparing Skyline vs Goo Create, the Slant community recommends Skyline for most people. In the question“What are the best 3D game engines?” Skyline is ranked 39th while Goo Create is ranked 54th. The most important reason people chose Skyline is:
A growing community that is always helpful with dev response times averaging less then 24 hours. Often less than 12.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great tech support and friendly community
A growing community that is always helpful with dev response times averaging less then 24 hours. Often less than 12.
Pro Comprehensive WYSIWYG editor
Skyline provides a straightforward drag and drop development environment that can be customized to suit individual preferences. Playing the game and animating the scene can be done from within the editor at any time.
Future versions will allow extending editor's functionality with plugins and offer an official way of trading custom plugins.
Pro Highly affordable licensing
Skyline's commercial edition costs just £40, has no royalties or earning limitations and includes 2 activations per license purchase and a year of free updates.
Pro Runs well on lower end machines
Skyline can be run on a machine with 2GHz Dual Core CPU, 2GB of RAM and Nvidia's 9800 GT (or equivalent) GPU. While, obviously, higher specs are recommended, it's reasonable to expect around 60fps on small scenes with these specs.
Pro Excellent terrain editor
The Terrain editor is easy to use and will include features such as hole cutting.
There is a differed lighting render for internal scenes, which makes creating multi light and beautiful/atmospheric scenes so much easier.
All the tools for the terrain are in one place such as placing road/paths, vegetation, billboards, and the settings are easy to locate and change.
Planned features include:
Hole cutting in terrain and
Terrain paging.
Pro Low learning curve
Making a game in the current top engines is hard work, making something small and basic in Skyline is not. Easy to learn drag an drop model placement and editing supplemented with easy to follow video's on forum make the process straightforward.
Pro Full global illumination
Including image based lighting.
Pro Has a free version
A free version that's limited to non-commercial usage and lacks a few features is available.
Pro Impressive water render
Rendering of a water plane looks fantastic and is easily edited for different effects.
Pro Artist-friendly
The schematic editor is designed to make it easier for non-programmers to create games.
Pro Asset store
Not much in it at the moment but is starting to grow and will continue to grow with an increase of users.
Pro Constant development and regular updates
There are many additions to the engine that are on the road map such as multi threading and tree physics.
The feature list is constantly evolving with each user request and idea put forth.
Pro Support for custom editors
Skyline has a custom editor that gives the user of making their own tools for use directly in the editor to develop their games. All the editors are made using the Qt Designer and programmed in lua inside the engine itself.
Pro OSVR support announced
Open-Source Virtual Reality support is in development.
Pro More editor's
Shadow editor.
Weapon Class Editor.
Mesh Editor.
Advanced Mesh Editor.
GUI Editor.
Script Editor.
Environment Editor (volumetric clouds and day night cycle, lightening, ocean settings, height fog).
Particle Editor.
Path editor.
Schematic editor.
Navmesh editor.
Material editor.
Pro Lots of learning resources
The documentation is been rewritten and follows a structure like a course.
Introduction to > Level designer with examples > Artists
There is also video tutorials, video examples and video tutorial series been produced.
There are user created demo scenes, examples and more.
Pro Visual GUI/HUD Dditor
Making HUDs and GUIs has never been easier
Pro PBR Workflow
Full PBR workflow, your not stuck to Secular or Metallic it has both
Pro One on one private support with engine developers
Can contact the Skyline developers and they will always respond and help as fast as they can.
Pro Really small project/game download sizes
Since GooCreate is native to the Web and uses WebGL directly, finished projects usually have a much smaller (sometimes orders of magnitude) download sizes compared to tools like Unity.
Pro Visual State Machine Editor
The visual state machine editor in GooCreate enables the addition of advanced interactivity without having to directly code it in JavaScript. Artists can add movement to objects, react to clicks and other events or even trigger changes in other state machines via events.
Pro Scripting via the JavaScript programming language
Pro Integrated physics engine (Cannon.js)
GooCreate is tightly integrated with the Cannon.js physics engine making it super simple to add advanced physics simulations to any project. Cannon.js is available at http://www.cannonjs.org/.
Pro Web based scene editor, no installation or plugin needed
Pro Particle systems
Pro Open game engine and physics engine
The Goo.js engine is fully open source and available at https://github.com/GooTechnologies/goojs
Pro FBX model importer supporting embedded textures and skin based animation
Pro Real-time WYSIWYG Hierarchical scene graph editor
Pro Advanced Code/Text Editor with auto completion for Engine APIs
Pro Custom publishing template CSS and JavaScript
Usually when publishing you are forced to use a template provided by the service (with a logo, social buttons, etc) or you have to download the project to customize it. In GooCreate you can pick from a few different configurable templates and then, if that is not enough, you can add custom CSS and JavaScript that gets added to the page header (i.e. JS and CSS will be run/applied before the scene even starts to load) letting you style the loading screen and any other aspects of the page without having to download anything and still being able to make use of the hosting service GooCreate provides.
Pro Good material editor
Material editor supports diffuse color, normal maps, specularity, emissiveness, opacity, reflectivity and refractivity.
Pro Timeline editor to animate entities
Pro Projects can be distributed via a web link or packaged for Android and iOS
Pro Good variety of post effects
Post effects including bloom, motion blur, anti aliasing, levels, contrast, vignette and edge detection.
Cons
Con Currently limited to targeting PC
Mobile targets are planned.
Con Free Version currently not available/severely limited when available.
The free version has massive amounts of features functionality removed, including the ability to compile anything standalone.
The free version is currently (as of November 2017) not available until the next major release.
Note: some of what is below is open to change, this is the coming set of changes.
The price will be jumping from $40 to £99.99 ($132.32) for the lowest tier able to build a standalone. This tier will not be able to remove the engine splash screen.
The next tier will be £199.99 ($264.66).
Con No C++ SDK
Con Small community
There is a small but helpful community that are constantly creating video tutorials and one member is creating a FREE ebook to make the transition to the engine simpler.
Con Still in beta
Not all features are fully implemented yet.
Con Lacks occlusion culling and lightmapping
This is been added in a future update, however a date of this update hasn't been given yet.
Con Going out of business
Goo create is facing bankruptcy.