When comparing CopperCube vs OpenBOR, the Slant community recommends CopperCube for most people. In the question“What are the best game engines for beginners and non-programmers?” CopperCube is ranked 21st while OpenBOR is ranked 27th.
Ranked in these QuestionsQuestion Ranking
Pro Allows creating 3D apps and games without programming
Pro Available on Steam
CopperCube is available on Steam It was Greenlit.
Pro Easy to learn and to use
Pro Native WebGL support
Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly.
Pro Good 3D editor
Includes easy to use 3D editor for quickly clicking together 3D games.
Pro Exports to irrlicht
It was also written by the founder of irrlicht, although it is not open source.
Pro Good terrain editor
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
Pro Fast prototyping
You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product.
Pro Oculus Rift support
Supports both DK2 and DK1.
Pro With a bit of tweaking, it's also possible to create a platformer
It's possible for a non-programmer who is comfortable with text-based designing to tweak the engine in order to create a platformer. Almost all the parameters needed can be found in the OpenBOR wiki, so it's easy to find anything a new developer needs.
Pro Great genre-specific engine
OpenBOR can quickly help create a good Beat-Em-Up game without programming.
Pro Great, supportive community
OpenBOR community is highly active and very helpful.
Con Text-based parametric editing
Heavy reliance on text-editing. No visual editor to edit characters and levels (although there are a few community-built ones that do the job).