When comparing AppGameKit 2.0 vs Unity3D, the Slant community recommends Unity3D for most people. In the question“What are the best 2D game engines?” Unity3D is ranked 9th while AppGameKit 2.0 is ranked 18th. The most important reason people chose Unity3D is:
Unity3D provides an exhaustive documentation where everything is given a full description supplied by a number of examples as well as video and text tutorials and live training sessions to understand the ins and outs of the engine. In addition there's an ever-growing community that can offer advice to help resolve any situations that may arise. Along with the official Unity resources, there are [many high quality](http://www.slant.co/topics/346/~beginner-resources-to-learn-unity) (and often free) third party tutorials available.
Ranked in these QuestionsQuestion Ranking
Pro HTML5 support
The AppGameKit Basic can now export to HTML5.
Pro Instant testing on multiple devices at once
AppGameKit supports instant testing on all connected devices. With the push of a button you can run your game on any device connected to the development machine.
Pro Cross platform
Supports developing games for Android, iOS, PC, Mac, Linux and now HTML5.
Pro Easy basic programming
Program in tier 1 BASIC programming for every 3D game need.
Pro Raspberry Pi free version available
A Raspberry Pi version is available and free. Users just need to register with the developer and then they can download.
Pro Very fast compilation
It is a compilation based language, but the compilation is very fast. A project of about 1800 lines of code, for example, can compile almost instantly. (That's because it does not compile, it's an interpreter)
Pro You only need to to pay for the license only
There is no charge for upgrades, or for extra platforms (the HTML5 version just appeared in the latest version), there are no subscription fees or other usage charges. If you publish onto either Apple or Google's stores you will have to pay their costs, of course, but the makers of AGK do not take a cut of this themselves.
Informed, timely and intelligent feedback from the AGK forum.
Pro Fast development
There are plenty of functions which facilitate development and deployment. For example, the AGK player immediately plays the updated bytecode on Android devices then the online site helps with building an APK file for Google Play Store in minutes.
Pro Uses a powerful scripting language built for game development
Software produced with the App Game Kit is written in a language called AGK Script. This language has powerful inbuild commands including commands for 2D graphics, physics and networking. The commands make use of the platforms' native functions to improve performance. They are also designed to enhance code readability. The AGK Script commands have extensive online documentation.
Pro C++ and Basic, you have the choice.
It runs fast with BASIC but if you want more you can use C++, it's also easy to use.
Pro Can be used for advanced games programming in C++
Libraries which provide the same functionality are available for the five platforms, so you can code in C++
Pro Comes with an Integrated Development Environment (IDE)
AGK comes with an Integrated Development Environment (IDE) based on the Code::Blocks IDE for writing AGK scripts. A key feature of the IDE is its ability to broadcast compiled programs to other devices for testing.
Pro Excellent documentation
Every function is fully documented with examples and exercises. The Tutorial PDF is a full Introduction to 3D game programming with integrated references to every functionality and its most important usecases. The documentation is regulary updated.
Pro Plugin support for Windows
Plug-ins can now be added to the Windows platform. Create your own Tier BASIC commands and call them using the AppGameKit Basic script language style.
Pro Lots of resources to learn from
Unity3D provides an exhaustive documentation where everything is given a full description supplied by a number of examples as well as video and text tutorials and live training sessions to understand the ins and outs of the engine. In addition there's an ever-growing community that can offer advice to help resolve any situations that may arise.
Along with the official Unity resources, there are many high quality (and often free) third party tutorials available.
Pro Easy learning curve
The way the editor is structured, by setting scripts on objects, and the use of a high-level language, C#, makes it easy to learn.
Pro Lots of assets can be found in the Asset Store
For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to a game. The Asset Store has more than just music and art. It also has code and modules that can be added to games including unique lighting or GUI systems. It also has powerful asset management and attribute inspection.
Pro Very popular
Unity is a proven game engine. It is used by a wide range of developers - from small indies to triple-A companies such as Microsoft, Paradox, Square Enix and Sega.
Pro Allows for rapid prototyping
Unity's modular system and usability allows for quickly developing a prototype of an idea. It has features like drag & drop editing, shaders, animation and other systems already in place to allow diving right into developing a game.
Pro Great editor
The editor GUI is very powerful and intuitive. It allows pausing gameplay and manipulating the scene at any time as well as progress gameplay frame by frame. It also has powerful asset management and attribute inspection.
Pro Can be used for free
As long as the development company makes $100k or less, it can use the free version of Unity to release games.
Pro Works with 3rd party IDEs
You can use any C# IDE for it, but the ones tested which have Unity integration are:
- Microsoft Visual Studio
- Visual Studio Code (much faster than VS, but a bit harder to set up for Unity development)
- JetBrains Rider (very fast, has lots of functionality and best Unity integration, but it is not free)
Pro Over 20 platforms
Unity offers over 20 platforms for publishing including mobile, console, web, VR, and more.
Pro Has a great animation system
Unity provides a great state machine animation system called Mechanim allowing to separate animation from the model and assign the same animoations to different models.
Not tailored for specific types of games (like Unreal...), so it won't get in your way if you want to make something unique.
Pro Very optimized
Unity runs very smoothly even on systems that are considered "weak" by today's standards.
Pro Powerful standard shaders
The built in standard shader in Unity 5 is incredibly optimized and supports PBS/PBR.
Pro Can create custom forms and tools
Pro OUYA support
Pro Well structured
Overall, a coherent engine with a rational approach. People who complain a lot about being forced to hack around it usually dont read the docs, like the one that describe orders of execution (https://docs.unity3d.com/Manual/ExecutionOrder.html), or specific functions hooks and such. Some like to say it lacks raw power where people who are used to standard optimizations have no problem. For exemple It is not uncomon to encounter users who complain about low FPS but forgot to activate occlusion, flag static elements, activate animations culling, and so on. As for complaints about C#, people who are transitioning from C++ were already bad at C++ before being bad at C#. They often come from the PC world where the sheer power of today's machines is very forgiving compared to the platforms we had to develop for in the 80s~90s. One of their errors is for exemple to never read this doc: https://docs.unity3d.com/Manual/BestPracticeGuides.html.
Pro Flexibility is provided by a strong component programming model
Pro Has awesome plugins
Pro Free for mobile development
Unity allows free mobile development. There are some limitations.
Con Terrible scripting language
MS Basic from the 70's has more features. Procedural, no OO, inheritance, basic user defined types with overloading. Nothing. It even has GOSUB.
Con BASIC language
Even though it supports C++, it's mostly C++ mapped to BASIC without OOP.
Con Can almost only do trivial games
The editor is rather limited, not fully polished, and 3D is missing some key functionalities (3D is work in progress).
Con $80 even if your game doesn't fly
Con No builtin game mechanics, events, inventory.
Con Editor code completion is pretty bad
Con Pros on Slant are written by AGK marketing guys
Con Very bad terrain
Native terrain creates a lot of draw calls which is bad for performance.
Con Hard to maintain projects due to vendor lock
Unity3D is proprietary, closed source game engine. Unity asks money for features like basic version control support, etc. It is impossible to migrate a game from Unity3D in case performance does not satisfy growing requirements of a project.
Con Garbage collection can't be turned off
Given the use of C#, the memory control is out of the developers control, this can be good, but not controlling memory means that the garbage collector can trigger at any time and ruin performance.
Con Weak memory management
.Net libraries are slowing it down, memory safety is compromised, classes have to be implemented to manage objects in memory, like object pooling.
Con Bad batching support
Draw Call Batching is done automatically and does not include Skinned Renderers (eg. characters). Also for dynamic batching, meshes need to have less than 900 vertices.
Con Adds too many features without fixing earlier issues, rapidly increasing number of bugs that will never get fixed
Unity continues to add many new features without fixing earlier issues. Unity is either understaffed, overambitious, or both, resulting in a continual increase of problems and degraded experience across a number of platforms. Many bugs are reported daily and never get addressed, and there are many bugs from previous versions that are never looked at or fixed.
Con Very self-centered engine
Unity3D uses very unique approach for doing things. Most of the knowledge acquired while using it, would be completely non transferable to other engines. Advanced Unity3D programming is really dealing with Unity3D bugs, and finding loopholes around engine issues - nothing to do with graphics, etc. Skills which would be valuable with other engines.
Con Asset store is required to replace engine functionality
You will need to, for example, buy an input manager asset off their asset store in order to replace their own terrible inaccessible input manager.
Con Encourages bad coding practices
A lot of Unity code feels like a hacked blur of arguable coding practices. C# and .Net usage in Unity is questionable. A lot of the API is done in "C Style" (public static methods, available at all times), encouraging the use of public fields for everything, a lot of questionable implicit casting. The list goes on.
Con Moderators on forums are sometimes arrogant
Con Increasing number of bugs
With each new version things may stop working ,for example with Android, some bugs are never getting fixed, like the freeze bug with adb.
Con Dark UI theme not available in the free version
Dark theme, which is a must for prolonged work without eye strain, is only available with one of the paid monthly plans.
Con Mobile builds (Android, iOS) take about 18MB at least
Even a Blank Project, Needs 18MB for the APK file (on Android).
Con Asset bundles can be cumbersome
Asset bundles are a way to load external resources that are not packed with the game or application and offered as a separate, optional package. However, they may not be compatible between versions or even platforms (you have to create them separately).
Asset bundles need to be loaded and unloaded, avoid concurrent loads from web or cache or a naming collision can happen. You can find workarounds with static objects (load
obj files and textures by code), but for animated game objects you are pretty much stuck with this.
Con Bad UI tools
Way of creating UI is uncomfortable and inconvenient.
Con Price is very high
Cost is based on Revenue:
less than $100K = Free
between $100K and 200K = $35 a month per seat
greater thank 200K = $125 a month per seat
Con New il2cpp script backend is show stopper to some iOS projects
Il2cpp script backend is required to build arm64 app, but it's still very buggy and not production ready.
Con Waisted resources
Slow, buggy, expensive and 1000 other problems.
Con Comparatively high learning curve is putting it nicely. Expect to spend days upon days researching basic functionality.
Although C#, JS, and Boo have documentation available online, it can still be difficult to understand the library and Unity's component based system.
Con Bad raycasts
Con Bad input
Their input manager cannot be accessed via code. If you want to update controls at runtime (which any PC game should be able to do), you'll have to roll your own. Except joysticks are also not available via code.