When comparing Crystal Rift vs Legend of Dungeon, the Slant community recommends Legend of Dungeon for most people. In the question“What are the best Oculus Rift games?” Legend of Dungeon is ranked 16th while Crystal Rift is ranked 22nd. The most important reason people chose Legend of Dungeon is:
Since the player is not controlling an avatar from the first person, but instead is detached from what is happening within the world, there is no risk of motion sickness.
Specs
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Pros
Pro Level editor included
The game has a level editor buil in which can greatly expand the gameplay due to unlimited levels through creation.
Pro You can turn off jump scares entirely
Great option to transform the game into a more relaxing experience.
Pro No VR sickness
Since the player is not controlling an avatar from the first person, but instead is detached from what is happening within the world, there is no risk of motion sickness.
Pro Randomised mayhem adds lots of replayability
As is par for the course in roguelikes, everything in the game is randomised. Items, weapons, buffs and enemies are different with each play through and levels are procedurally generated adding to the replayability of the game considerably.
Pro Couch co-op
The game supports up to four-player local co-op.
Pro Great sound design
Cons
Con Normal difficulty is too easy
When playing on normal difficulty mode the game can be quite easy and does not really offer much of a challenge. Of course this can be changed in the difficulty settings but it would be nice if the game was a bit more challenging without having to mess with the settings.
Con Difficult to use inventory system
The inventory requires scrolling through a single line of items. That process can be tedious on its own, but becomes even more frustrating since that makes the inventory almost impossible to use during combat because the game doesn't pause while the inventory is browsed.
Con Simplistic combat mechanic
The combat consists of walking up to an enemy and pressing the attack button to swing whatever weapon is currently in hand or long-pressing it to charge up a cleave attack. That's it.