When comparing RPG Maker VX Ace vs Flax Engine, the Slant community recommends RPG Maker VX Ace for most people. In the question“What are the best game engines for point & click adventure games?” RPG Maker VX Ace is ranked 35th while Flax Engine is ranked 54th. The most important reason people chose RPG Maker VX Ace is:
Built for ease of use to get your game made quickly!
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Quick and easy to learn
Built for ease of use to get your game made quickly!
Pro Plenty of premade assets to get you started
Super high quality art assets get you making a game quickly without it looking terrible.
Pro Steam support
Get a ton of great assets for the community by the community through Steam’s Workshop support.
Pro Large community
Never a shortage of user tutorials, assets, or support.
Pro Simple scripting implementation
Quickly script simple events with a few clicks. This powerful part of the editor allows you to get through the tedious amount of content for quests and other in game sequences quickly.
Pro Creating maps is simple
Choose a tileset and get to mapping! Supported tiles will connect automatically to help you speed through the mapping process. Setting events on tiles is easy to do and populating your world with NPC’s and other items is easy to do.
Pro Uses Ruby as a scripting language
Need more power for things like battle systems, plugins, or awesome effects? RPG Maker uses Ruby along with its own library to bring you the tools you need to stand out.
Pro Powerful Database for everything you need
Everything you make is done through this powerful expansive database. You customize every character, weapon, enemy, and skill through this and so much more to make a designer's life easier.
Pro Ton of customization options
Create things quickly with things like the character customizer or the experience curve editor. RPG Maker is made to let you change every single thing in your game swiftly and simply.
Pro Relatively cheap
Although not free it doesn’t cost an arm and a leg to get RPG Maker VX Ace. You can buy RPG Maker for $69.99 or get a free trial to see if it’s right for you.
Pro Free
Can be used for free until you hit a rather high revenue cap, at which point you have to pay royalties.
Pro Powerful C# scripting
C# scripting is really well made, comparable to Unity, but without any of the legacy cruft.
Pro Multiplatform
Supports most platforms, including Windows, Linux, Android, Nintendo Switch, ...
Pro Modern rendering backend
Has a very modern, performant and beautiful rendering backend.
Pro C++ support
The entire core is written in C++ and it supports writing game code in C++. The interoperability between C# and C++ is also nothing to scoff at.
Pro Supports multiple IDEs
Works with any text editor and comes with proper support for Visual Studio, VSCode and Jetbrains Rider.
Pro Excellent documentation
The documentation is well written, up to date and accepts improvements from the community.
Pro Great and extensible editor
The editor is both powerful and simple. My favourite part is how easy it is to extend the editor with custom magic.
Pro Source code available
The entire source of the engine is available on Github, though not under an open source license.
Cons
Con Windows only development
With the ability to only work and deploy on Windows RPG Maker misses a major opportunity to create awesome RPG’s that anyone can play.
Con Multi-user development can be a hassle
RPG Maker was not really intended for multi-user support. There are a few tactics but for those of you who are used to with multi-user development may get annoyed.
Con Isometric not out of the box
Want to make a tactics game? Well you’re going to have to do some extra work to get those awesome isometric tiles in your game.
Con RPG Maker stigma
There is a major stigma with using RPG Maker since it does have such a low bar to entry. If you do use this engine just make sure your game is so awesome that no one will care what it was made in.
Con Only one tileset per map
While a tileset in RPG Maker can encompass many files it also can be a hassle if you want to use multiple tilesets on a map. You can switch tilesets through code for multi-world game though.
Con New software
As is standard with new software, not all of the bugs have been ironed out yet.
Con Few plugins
Unlike more mature engines, there isn't a vibrant ecosystem of plugins yet.
Con Not open source
While the source code is available, it's not quite open source
Con Not latest C# version
It uses Mono and is still on some variant of C# 7.
Con No OpenGL support
It only supports modern APIs, namely Vulkan and DirectX. This means that it won't run on very old machines.