When comparing The Witcher 2: Assassins of Kings vs Devil May Cry 4: Special Edition, the Slant community recommends The Witcher 2: Assassins of Kings for most people. In the question“What are the best hack and slash PC games?” The Witcher 2: Assassins of Kings is ranked 12th while Devil May Cry 4: Special Edition is ranked 14th. The most important reason people chose The Witcher 2: Assassins of Kings is:
The whole series is based of off a book series of the same name, so there is a lot of good influence to be found, in particular The Witcher 2 is a deep story that has much to do with politics and moral choices. Definitely one of the better stories found in a modern RPG.
Specs
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Pros
Pro A well-told, dark story based on a book series of the same name
The whole series is based of off a book series of the same name, so there is a lot of good influence to be found, in particular The Witcher 2 is a deep story that has much to do with politics and moral choices. Definitely one of the better stories found in a modern RPG.
Pro Ambiguous moral choices
The choices made in game are not always easy and may stick with the player for some time, which is quite a feet for a game to accomplish as many do not have such good writing.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Very tough and unbalanced at high difficulty
Play it on normal. Hard modes are frustrating even for expert players
Con User interface can be confusing
While some ares of the UI make sense a lot of it is pretty convoluted which makes playing the game frustrating at times. Basically it is one of those games that if you put it down for any gap in time you will forget a lot of the controls.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.