When comparing Command & Conquer: Red Alert 3 vs Command & Conquer 3: Tiberium Wars, the Slant community recommends Command & Conquer 3: Tiberium Wars for most people. In the question“What are the best LAN party PC games?” Command & Conquer 3: Tiberium Wars is ranked 56th while Command & Conquer: Red Alert 3 is ranked 63rd. The most important reason people chose Command & Conquer 3: Tiberium Wars is:
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Specs
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Pros
Pro Good graphics and colorful visuals
Pro Fun campaigns for all three factions
There are three factions that the player can choose to play as (Allies, the Soviet Union, and the Empire of the Rising Sun), each with their own story which makes for plenty of gameplay and a different experience each.
Pro Has a co-op campaign
The main campaign was designed with co-op in mind which means you and a friend can play through the main story together.
Pro Long-lasting skirmish single player
Pro I still play this game due to the fun side game.
Pro Long, entertaining campaign
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Pro No limits
You can keep building your army as long as you have enough resources.
Pro Exceptional management
The resources may appear as if they are a lot of them out there but truth to be told you will still be fighting for Tiberium most of the time ,Base Building is satisfying and upgrades really give you that slight edge over the enemy but as Time goes on resources run out (they regenerate but very slowly) and as upgrades go by in the end it's just down to the players strategies,
P.S. every unit has some sort of a counter like in any RTS so Building large armies like the Guy in the said is not very effective because the Counter unit can crush them instantly
Pro Best-in-class FMV breathes life into the campaign
Command & Conquer 3: Tiberium Wars features the best FMV to date in any Command & Conquer title, featuring an all-star cast that fill the ranks of both GDI and NOD. The beautifully shot and wonderfully hammy-acted videos ensure that the player knows both that there is a grimy darkness to the campaign and that the it does not take itself too seriously; avoiding the over-the-top nature of the Red Alert series, which is its staple. The video pop-ups during each mission help convey a sense of urgency to the player when necessary, and a feeling of reward when a mission is successful.
Pro Gentle learning curve
The progress of the game is structured in a way that allows the player to get accustomed to the game gradually. The AI in the game is also not rushed so the player has time to thing of how they want to maneuver, so is a bit more relaxed than other RTS games. Overall this makes for an experience that could be seen as casual in some respects.
Cons
Con Game is FPS locked
Framerate locked to the engine at 30 FPS.
Con Occasional pathfinding issues complicate unit placement
Due to slight issues with pathfinding, player units can become stuck at certain parts of the map, causing frustrating situations when those units are needed to be in a particular placement but were unable to do so.
Con AI opponents possess few strategies allowing it to be easily manipulated
Command & Conquer: Red Alert 3's AI reuses a limited selection of strategies, which therein allows the player to identify what actions the AI will most likely be performing next. With this knowledge of what the enemy AI will be doing, skirmish matches and campaign missions will be easily beaten, providing little to no challenge for experienced players.
Con Pathfinding issues
The AI in the game has a few pathfinding issues where troops do not go where intended by the player. This can be frustrating in the heat of a battle.
Con Poor multiplayer design makes for one-note battles
Due to the way multiplayer was designed, there is no incentive to build up ones technologies. As even the lowest tier units, when built in large enough number, can decimate entire bases, each game becomes a rush of low level troops facing off against one another. This is due in part of the quick training times of infantry units, coupled with their low cost, meaning the only way to counter an infantry rush is to build units of your own.