When comparing The Lord of the Rings: The Battle for Middle Earth II vs Command & Conquer 3: Tiberium Wars, the Slant community recommends The Lord of the Rings: The Battle for Middle Earth II for most people. In the question“What are the best RTS games for PC?” The Lord of the Rings: The Battle for Middle Earth II is ranked 5th while Command & Conquer 3: Tiberium Wars is ranked 13th. The most important reason people chose The Lord of the Rings: The Battle for Middle Earth II is:
Everything about the game has been improved over the original including the gameplay. With improved base building it now easier to keep the flow of the game going. There has also been 3 factions added to the game making for more choice for the player in how their game will play due to each having different skills and weaknesses.
Specs
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Pros
Pro Refined gameplay
Everything about the game has been improved over the original including the gameplay. With improved base building it now easier to keep the flow of the game going. There has also been 3 factions added to the game making for more choice for the player in how their game will play due to each having different skills and weaknesses.
Pro Six different factions to pick from
There are six different factions you can play as: Goblins, Dwarves, Elvis, Men of the West (Rohan and Gondor), Mordor, and Isengard. Each faction has their own unique units and specializations allowing for different play styles across each chosen race.
Pro Great soundtrack
With a great soundtrack as well as realistic battle sounds the game has a high polished sound that fits right in with the movies.
Pro Long, entertaining campaign
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Pro No limits
You can keep building your army as long as you have enough resources.
Pro Exceptional management
The resources may appear as if they are a lot of them out there but truth to be told you will still be fighting for Tiberium most of the time ,Base Building is satisfying and upgrades really give you that slight edge over the enemy but as Time goes on resources run out (they regenerate but very slowly) and as upgrades go by in the end it's just down to the players strategies,
P.S. every unit has some sort of a counter like in any RTS so Building large armies like the Guy in the said is not very effective because the Counter unit can crush them instantly
Pro Best-in-class FMV breathes life into the campaign
Command & Conquer 3: Tiberium Wars features the best FMV to date in any Command & Conquer title, featuring an all-star cast that fill the ranks of both GDI and NOD. The beautifully shot and wonderfully hammy-acted videos ensure that the player knows both that there is a grimy darkness to the campaign and that the it does not take itself too seriously; avoiding the over-the-top nature of the Red Alert series, which is its staple. The video pop-ups during each mission help convey a sense of urgency to the player when necessary, and a feeling of reward when a mission is successful.
Pro Gentle learning curve
The progress of the game is structured in a way that allows the player to get accustomed to the game gradually. The AI in the game is also not rushed so the player has time to thing of how they want to maneuver, so is a bit more relaxed than other RTS games. Overall this makes for an experience that could be seen as casual in some respects.
Cons
Con Hub building lacks the logistics of other titles
Battle for Middle Earth II features a main construction building with different hubs branching outward from it. These hubs are the sole areas where you can add on to your base and, with a limited number on your first construction building, expanding to another base is essential if you want to build all of the units available to you and keep up your economy.
Con Actually a 4X game with a touch of RTS
This game is in the 4X genre and should not appear in the top RTS games list, it incorporates good parts from RTS like base building but is not an actual RTS.
Con Micromanagement a necessary skill for success
Like many other high-skill intensive Real-Time Strategy titles, this game is far from simple. Players will suffer a unit capacity limit, meaning you will have to do more with a few units rather than rely on a horde. Unfortunately, micromanagement is not for everyone, and some may see the skill requirement as an unfortunate addition to and otherwise great RTS game.
Con Pathfinding issues
The AI in the game has a few pathfinding issues where troops do not go where intended by the player. This can be frustrating in the heat of a battle.
Con Poor multiplayer design makes for one-note battles
Due to the way multiplayer was designed, there is no incentive to build up ones technologies. As even the lowest tier units, when built in large enough number, can decimate entire bases, each game becomes a rush of low level troops facing off against one another. This is due in part of the quick training times of infantry units, coupled with their low cost, meaning the only way to counter an infantry rush is to build units of your own.