When comparing Hack 'n' Slash vs Infinifactory, the Slant community recommends Infinifactory for most people. In the question“What are the best educational games on PC?” Infinifactory is ranked 3rd while Hack 'n' Slash is ranked 15th. The most important reason people chose Infinifactory is:
The puzzles in game are challenging and once solved the satisfaction of being able to watch a completed machine work correctly is quite addicting.
Specs
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Pros
Pro Intuitively uses coding as a main mechanic
Players can use their hacking abilities to subvert their enemies instead of just using a traditional weapon like a sword. For instance a user can plug into a rock in a level and reprogram the code of the rock to allow for it to be moved and how many spaces. It is an intuitive way to interact with objects and solve the puzzles in the game.
Pro Writing is clever and funny
Like the majority of Double Fine games, Hack 'n' Slash is very cleverly written with humor similar to the Adventure Time series and many jokes referencing the old Legend of Zelda cartoon. This is definitely something for those that get the references of its origins.
Pro Allows you to break the game
The game does not restrict or prevent the player from experimenting, and breaking the game (crashing it) is a common result. It's simple to load back to a previous point in the game and try again with a different strategy.
Pro Gives feeling of accomplishment
The puzzles in game are challenging and once solved the satisfaction of being able to watch a completed machine work correctly is quite addicting.
Pro Incremental puzzle solving that creates lasting gameplay
The majority of puzzles can not be solved by just looking at the level. It will take a lot of trial and error to get the puzzle solved in slow single steps. This makes for longevity of each puzzle.
Pro User created gifs upon finish
The game allows the user to create a gif of the working machine upon completion that can be shared with friends or uploaded to websites.
Cons
Con Design seems lazy at times
Things like a poorly designed map or often not knowing where to go which leads to back tracking that may not even help makes for frustrating play. Really it comes off as lazy more than a design decision.
Con Puzzles become difficult really soon
The difficulty curve is pretty high for Infinifactory in that once the user learns the ropes of gameplay the puzzles start getting really difficult and do not ease up.