Find Awesome Games
Select the tags you're interested in to get a personalized feed of games and help others.
The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science. See More
A "physics" game about space. Build rockets, space planes, space stations, rovers, landers, probes. Explore planets, moons, capture asteroids. With the addition of mods you can even test warp drive, set up a communications network, colonize a planet, mine for resources and much much more. It can even simulate our solar system (the in-game one is very similiar, although smaller to encourage new players. Learn orbital mechanics. Inspire yourself to learn about space and space travel history of human. This game is not only fun - it is inspiring. The game is under heavy development but is already playable (and gives a ton of fun!). Works very well under Linux (64bit as well). See More
At the end of each 'world', there is a boss stage in which you have to perform a unique task. This wouldn't be too bad, but in these levels, you can use blocks that you can activate in real time to change the way your program runs. This often means lots of manual work and a lot of padding to hit the buttons at the right time, which is unnecessary for a puzzle game (and, given that you cannot rewind, also stressful if your program is very tight). I would imagine that the best scores for these levels also overly abuse this feature to make solutions that would be almost impossible without use of macros, for instance. See More
An individual players choices of components, arrangements or factories used will result in completely different experiences and problems/puzzles when compared to another users experience. A truly individualized experience that expands the games replayability. See More
The gameplay allows for a player to come in and solve a single puzzle in a short amount of time or to sit and tinker with a puzzle for hours trying to devise the perfect solution and contraption. It all comes down to what one want to put into the game but the free form of the puzzle solving is what makes it great for anyones playstyle be it short or long. See More
Code similar to assembly. It's a fun puzzle game for coders, or anyone wanting to get familiar with the syntax of assembly. (though this doe not teach you assembly programming). Great balance for the challenges, right between fun and frustrating. See More
Users can create their own puzzles in the 3 available sandbox modes in game. This allows for users to come back to the game over and over to create custom puzzles and experience something different each time making for a lot of replayability. See More
The basic premise of the game is, start a stage, earn a new power, clear out the dungeons on that stage that require that power. This is done for each stage, of which there are four. It can get pretty repetitive and become boring pretty quickly. See More
The later portions of the game can be quite demanding on ones typing skills. This means that no matter how much a player wants to see the game through, if their fingers are not equipped with the skill required, they most likely will not be able to finish the game. This is actually a physically demanding game and only the most competent typist should go into the game with the goal of completion. See More
This is an issue, as one enemy may be closer than the other and it can be a mixed bag as to which one will be hit with the attack when two enemies have the same target word. This leads to frustration and death due to the game not allowing for a way to target a specific enemy when the same word is used on both. See More
The player needs to get from point a to point b by fixing glitches in the environment by using a programming language called Null, which allows user manipulation of the environment. Through this manipulation the game focuses on an inventive way of showing 3D representations of the mechanics of programming. See More
Players can use their hacking abilities to subvert their enemies instead of just using a traditional weapon like a sword. For instance a user can plug into a rock in a level and reprogram the code of the rock to allow for it to be moved and how many spaces. It is an intuitive way to interact with objects and solve the puzzles in the game. See More
Like the majority of Double Fine games, Hack 'n' Slash is very cleverly written with humor similar to the Adventure Time series and many jokes referencing the old Legend of Zelda cartoon. This is definitely something for those that get the references of its origins. See More
Civilization VI is a turn-based game where players will vie over resources and land. In order to do this, each player starts with a settler to create their capitol city with, and the game progresses from that point on. While it can be a little daunting because there's so much to do and learn, a few minutes of reading through the suggestions of your in-game advisers (which are AIs) and experimenting with the user interface will cut that feeling of dread out and replace it with fun. There are several different types of resources on the map, and they usually yield food, gold, or production. Players can devote turns to training a worker from their city in order to "work" these tiles, letting you reap whatever benefits they may bestow. Getting yourself more food allows you to grow your city faster because you are able to work more tiles, and it just keeps getting bigger from there. Gold allows you to buy various units (like workers and settlers) or even buildings (which will provide even more food, gold, and production). Production allows you to produce units and buildings faster, which can be another way to instigate your city's growth. There are also strategic and luxury resources. Strategic resources like horses, iron, or oil, allow you to create different units and buildings that would otherwise be unavailable to you. Luxury resources provide "amenities" to your cities, which also helps to make them grow. Amenities represent how happy your citizens are with your rule. While you're building your cities, you are also simultaneously researching different technologies which allow you to build new buildings or improve different resources. The point of the game is taking as many resources as you can get your hands on, and then building your cities to amplify those gains so that you can achieve victory, which can be done in one of 5 ways. Culture, Domination, Religious, Science, and Time/Score victories are all possible win conditions. To attain a Culture victory, players have to attract tourists by generating high amounts of culture and tourism. A Domination victory happens when you capture the capital of every other civilization. A religious victory comes when more than 50% of the world follows your religion. A Science victory is done by achieving 3 things: you must first launch a satellite, then land a human on the Moon, then establish a Martian colony. Last is the Time/Score victory: you can set a number of turns for the game to run, and at the end of that turn the game is over. If you desire that type of victory, you will want to control many wonders (unique buildings that only one player can build) and research high levels of technology. See More
The computer opponents in this game are much more aggressive than they have been in the past iterations of Civilization (and in fact, more aggressive than in most turn-based games), which makes the game more fun all around. Because the AI is so bloodthirsty, you've got to make moves to solidify your position (or take theirs!), which leads to you amassing an army and numerous cities rather quickly. See More
Civilization VI utilizes a hexagonal grid for movement and combat. Each tile has six sides that connect to another tile, and units have a certain movement speed that is always depicted in tiles, which can be utilized in different ways. You can create stronger, slower units like catapults and pikemen, or decide to overwhelm and surround your enemies with faster units like cavalry. This adds a level of depth to the game that other turn-based strategies simply fall short of. There's a limit of one unit per tile, which really makes you take the strategic aspects into mind. Ranged units can often shoot over melee units, but not always. You'll have to figure out a few interactions like that in order to be the best commander you can be, but the good news is that it's very intuitive and easy to learn. Each leader has their own turn. Generally, the player goes first, then the computer players. This makes it much easier to plan your strategy, and you can take all the time you need. See More
From the players cities and armies to the lush landscape, Civilization is an astonishingly gorgeous game for those with systems powerful enough to push the graphics to the limit. However, even when on lower graphical settings the game still looks great and is well animated. Unlike the previous games, Civilization VI has more of a cartoon-like feel to the environment, and that adds a more fun, less serious attribute to the game. It makes great use of colors and different landscapes in order to draw you into the game. It's also added background animations, for example, if you have a worker build an iron mine, then you'll actually see the mine being worked for the rest of the game. It certainly adds flavor to the game, and makes it feel more alive. See More
Sid Meier's Civilization VI has a large assortment of nation leaders to choose from that have an even bigger assortment of scenarios that are able to play out for said leaders. Each game can be quite unique in this way as each leader allows for a different nation to be controlled. See More
Each puzzle is a logic exercise, most utilizes the difference in appearances of the zoombinis (in a "guess who" fashion). Others are more varied, like process of elimination (guess what the gatekeepers want on their pizza), state machines (get the zoombinis through the active maze), etc. Most puzzles are very intuitive, yet all require a logic based approach to succeed. See More
Although the puzzles have simple solutions at the beginning, each round/playthrough, the difficulty increases. The difficulty increases the farther you progress. Becomes quite challenging after a while, so younger children may struggle. See More
Help millions of people find awesome games.
Each month, over 2.8 million people use Slant to find the best products and share their knowledge. Pick the tags you’re passionate about to get a personalized feed and begin contributing your knowledge.