When comparing TransOcean: The Shipping Company vs Train Fever, the Slant community recommends TransOcean: The Shipping Company for most people. In the question“What are the best transport management PC games?” TransOcean: The Shipping Company is ranked 7th while Train Fever is ranked 13th.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very Addictive
Pro "Empire-building" feeling
Start with one ship and upgrade to manage a whole fleet. By slowly growing ones business the game simulates building a shipping empire.
Pro Numerous ports, each with their own feel
Each port in the game looks and feels different, just as they would in the real world, which gives a sense of originality as well as a feeling of progress in the game due to new environments.
Pro Randomly generated levels
Each level i s randomly generated which means that each game will play out differently due to how each level is never the same. This makes for good longevity of gameplay.
Pro Utilize multiple modes of transit
Unlike many transport management games that focus on one type of transport such as trains or boats, Train Fever features trains, buses and trucks. This makes for varied gameplay as different tactics and skills will need to be used in order to utilize each mode of transport.
Cons
Con Micromanagement
As your fleet grows, having to select each destination and cargo for each journey of each boat could become tiresome. Compared to the set-it-and-forget it approach of route planning in other games. This may be time consuming for some players who would rather focus on the main aspects of the game.
Con Limited route planning
Shipping on an international scale differs from a lot of the single-city transport management games where specific routes must be constructed. Rather, you pick start and end points for individual journeys focusing on things like fuel and delivery time and then each ship follows the only possible path.
Con Difficult to surmise why certain routes do not succeed
The game does not surface the needed info one would want to know in order to make sure their routes in the game succeed. This means players will be left guessing as to why some succeed and some fail, which detracts from the gameplay and makes one question the AI.