When comparing Ludum Dare vs One Game A Month (#1GAM), the Slant community recommends One Game A Month (#1GAM) for most people. In the question“What are the best recurring game jams?” One Game A Month (#1GAM) is ranked 1st while Ludum Dare is ranked 2nd. The most important reason people chose One Game A Month (#1GAM) is:
The goal of #1GAM is to *release* one game *every* month. The challenge is about maintaining that frequency, so there are no restrictions on any single creation. It doesn't matter when the game was started, how it was made, or even whether it's a computer game: "AAA" industry titles, games made during other jams, clones and ports of existing titles, and physical board and card games are listed among qualifying examples.
Ranked in these QuestionsQuestion Ranking
Pro Long history and strong community
Ludum Dare has been running since 2002, with tens of thousands of entrants at every level of proficiency. As an industry-wide event, participation carries a sense of being part of something, and there's no shortage of interest or discussion online.
Pro Other people actually play your game
Pro Most popular game jam of all them
Pro A lot of mini jams
The main Ludum Dare event happens once in a year, but throughout the year, a lot of Mini LDs are held. Since I don't expect any great results at the main LD, which has countless participants including pros, I only do mini LDs. That's a lot of fun, because the community is large and people actually play your game in the events.
Pro Theme Voting == FUN
The fact that everybody gets to VOTE for an entire week to generate a shortlist and final theme which is announced in real-time to great fanfare is half the fun. It draws you in, gives you ideas beforehand, and generates a conversation online in the days leading up to each wonderful #LD48.
It is like a drum roll that gets you excited.
Pro Chance to see developers writing code
Multiple developer have set up streams allowing people to follow development process in real time. There's a public directory on Twitch with Ludum Dare streams.
Pro No rules, only a goal
The goal of #1GAM is to release one game every month. The challenge is about maintaining that frequency, so there are no restrictions on any single creation. It doesn't matter when the game was started, how it was made, or even whether it's a computer game: "AAA" industry titles, games made during other jams, clones and ports of existing titles, and physical board and card games are listed among qualifying examples.
Pro Start any time
Many jams follow a regular schedule, but the actual event is only a few days long. In contrast, #1GAM is continuous and ongoing. Submissions are always accepted, and count toward the current calendar month.
Pro Achievement system rewards personal milestones
For extra encouragement, One Game A Month is a game! Participants are given experience points and publicly-visible achievement awards for individual releases, and for keeping an unbroken release schedule. Leveling up and stocking the virtual trophy case can become additional enticements to stick with the challenge.
The game jam itself is a kind of game.
Pro Completely uncommercial
No ads, no email spam.
Con Theme can be too specific
The themes can be too specific, which can limit the creative game ideas.
Con The company of giants can be daunting
With regular entries from industry celebrities, a beginner has no reason to expect much attention, much less placement in the competition.