When comparing Grand Theft Auto: San Andreas vs Superbrothers Sword & Sworcery, the Slant community recommends Superbrothers Sword & Sworcery for most people. In the question“What are the best games with rich story for Android?” Superbrothers Sword & Sworcery is ranked 1st while Grand Theft Auto: San Andreas is ranked 9th. The most important reason people chose Superbrothers Sword & Sworcery is:
A detailed aesthetic, a great score and an intriguing narrative together create a world that engrosses you from the very beginning.
Specs
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Pros
Pro Huge open world
There are 3 huge cities to explore Los Santos, San Fierro and Las Venturas each loosely modeled after certain real-world cities. There's a selection of vehicles, minigames and weird one-off events to find and take part in.
Pro Hours of gameplay
It takes days just to finish the story missions, not to mention side missions, one-off encounters and just plain goofing off.
Pro MOGA controller support
GTA: SA has built in MOGA controller support.
Pro Excellent atmosphere that compliments the engrossing story
A detailed aesthetic, a great score and an intriguing narrative together create a world that engrosses you from the very beginning.
Pro World enveloping puzzles that build upon the last in order to keep the player interested
Puzzles in this game are not too difficult and usually can be quickly figured out by being attentive of your surroundings. But they are not supposed to be hard, they are meant to bring you further into the world. It is through these puzzles that the player will feel more and more connected to the world and story of the game, making for an experience one will remember.
Cons
Con The control scheme does not translate well to touch interfaces
For a game that was originally designed to be played with 14 physical buttons it can be difficult to translate that to a touch screen interface. Sadly that show when trying to play on a tablet or phone.
Con Doesn't work on modern Android
Crash loop.
Con Costs too much money
Con Subpar gameplay
The gameplay often times feels convoluted or just too high concept. Art in the place of gameplay, which some may enjoy, but those looking for deep game mechanics should look elsewhere.