When comparing Anodyne vs Mage Gauntlet, the Slant community recommends Anodyne for most people. In the question“What are the best ARPGs (action role playing games) on Android?” Anodyne is ranked 20th while Mage Gauntlet is ranked 21st. The most important reason people chose Anodyne is:
With simple intuitive controls it is easy to get started playing Anodyne.
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Pros
Pro Easy to learn how to play
With simple intuitive controls it is easy to get started playing Anodyne.
Pro Can be played in portrait or landscape view
Depending on what the users preferred rotation scheme is to play games, Anodyne allows for both to be used, portrait and landscape.
Pro Master mode
Once the game is beaten, master mode unlocks which has mixed levels and new secret areas.
Pro Robust loot system
Mage gauntlet has a very robust loot system that includes many different armor and weapon sets as well as upgrades for spells.
Pro Unique magic system
The magic system in Mage Gauntlet consists of a limited moveset of four spells that need to be replenished from in world urns, making for a bit of a balancing act of when to use spells in order to get through the tougher parts of each level.
Pro Touch screen controls work great
Like other RocketCat games, the on screen controls are spot on.
Pro Very reminiscent of SNES era games
Mage Gauntlet has the design similar of games such as Chrono Trigger or Secret of Mana, making for a experience full of nostalgia.
Cons
Con Story feels unresolved when the game is finished
After finishing the game there are still many elements that feel unanswered.
Con Lacks depth in gameplay
Mage Gauntlet is primarily focused on action-based gameplay and tends to forget many traditional RPG-elements such as upgrading and gathering loot. Mage Gauntlet is filled with corridor fights that aren't ideal for extended play, while boss fights lack variety because they all behave in a similar way.
Con Story is lackluster
While borrowing from many RPG greats from the past, the plot feels a bit derivative while also falling a bit flat. Better writing could have definitely helped flesh out the adventure more.