When comparing CounterSpy vs Space Marshals, the Slant community recommends Space Marshals for most people. In the question“What are the best iOS games without in-app purchases?” Space Marshals is ranked 8th while CounterSpy is ranked 26th. The most important reason people chose Space Marshals is:
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
Specs
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Pros
Pro Can be easily played while offline, which is great for those that may not always have an internet connection
CounterSpy can be played while there is no internet connection to the device it is being played on, making for a great game to play on airplanes or other places with no internet connection.
Pro Graphics and soundtrack are amazingly fitting to the 60s spy theme
CounterSpy was originally created for the Playstation PSN, meaning this is a console quality game. The sound design as well as the graphics stand out as top notch, putting the game way above what is on offer normally on Android.
Pro Amazing level changes
Level changes and differs everytime you play.
Pro Loot reward system
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
Pro Stealth-centric
Space marshals gameplay is built around stealth gameplay where the play sneaks around pre rendered stages trying to complete set mission requirements. There are rocks that can be used for distracting enemies as well as plenty of weapons including grenades.
Pro Controller support
Space Marshals has built in HID and Nvidia Shield controller support.
Cons
Con Controls
The touch controls are not as responsive as playing with a controller and may take some time to get used to them.
Con Touch controls not as accurate as they need to be
Twin stick shooter style game do not often control great with touch screens due to the lack of tactile feedback, while Pixelbite tries to mitigate this issue as much as possible, it is still a problem in some places.