When comparing 7 Wonders vs Kingdom Builder, the Slant community recommends 7 Wonders for most people. In the question“What are the best strategy board games?” 7 Wonders is ranked 3rd while Kingdom Builder is ranked 10th. The most important reason people chose 7 Wonders is:
No matter the player's skill level, 7 Wonders makes for an easy to learn and play game.
Specs
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Pros
Pro Easy to learn
No matter the player's skill level, 7 Wonders makes for an easy to learn and play game.
Pro Player scalable
7 Wonders easily adjusts to support anywhere from 2-7 players, making it great for both small and large groups.
Pro All players play until the end
Points aren't added up until the end of the game, so even if you are losing badly, you won't be ejected from the game or forced to sit out. Everyone can participate for the full duration.
Pro Requires planning and strategy
When choosing your card for play that round, you may pick a card that will benefit you directly (such as one that will give you a building upgrade or money), or you can simply pick a card that you know your opponent wants to prevent them from bringing it into play.
Additionally, if you want to play a card that requires resources you don't have, you can "borrow" resources from your opponent. In exchange for using their resources to play your card, you give them valuable currency to use later. You'll have to weigh whether it's worth giving them currency to use their resources knowing it could come back to hurt you later.
This constant trade off of helping and hindering creates some interesting situations among players where you have to determine what the best possible long term move will be while also considering the moves of those around you.
Pro Stays exciting thanks to 3 different card decks
Each of the three ages has its own unique deck of cards. Each time you pass into a new age, a brand new set of cards come into play. These new cards build on the progress you made in the previous age. For example, resources earned in the first age can be used to build new buildings in the other ages. This helps gameplay feel exciting and fresh as the game progresses, with lots of new options becoming available for expanding your city.
Pro Highly replayable
There's always an opportunity to try something new every game
Each player has their own game board which represents one of the Seven Wonders of the World. These boards clearly lay out the production resource and benefits of each Wonder. You can also choose to play the game using the board's A side or B side. Whichever side you choose drastically changes how that particular Wonder can play certain cards.
Additionally, since this a card game with resources and other variables, no two play sessions will ever be alike. Cards will always be dealt and played in a random order, and how you play these cards will vary based on your Wonder and your personal resources/currency situation.
Pro Super quick gaming sessions
This is an excellent choice for a quick gaming session, as most games only take around 30 minutes. This remains true even if there are seven players.
Pro Starts simple and then grows more complex over time
At the beginning of the game, you'll be pretty limited to placing your settlements based on the terrain cards you draw. At this stage it's very simple - draw a desert card, place a settlement on a desert tile. However, after a few turns, the coverage of your settlements on the board will allow for more strategic plays. You'll have more options for placing adjacent settlements and expanding towards key points on the map like castles that award bonus gold.
Pro Random win conditions encourage you to adjust your strategy every game
There are builder cards that represent various win conditions, and before each game, three are chosen at random. These cards give you specific goals to work for when building your kingdom, and award gold each time you successfully meet one of their conditions. For example, the fisherman card awards one gold for each settlement you place next to a body of water. The knight card gives you one gold for each settlement you have in a horizontal line at the end of the game. There are ten of these total, and three in play per gaming session, meaning each time you play you will be trying to build your kingdom in new ways.
Pro The game board allows for vast replayability
You can set up a unique board, so the terrain on which you're building your kingdom will be different every time you play. In total, there are eight interlocking game board pieces with varying amounts of mountains, lakes, forests, deserts, etc. At the start of the game, you choose four of these pieces and then place them together in a 2x2 grid layout. Each piece not only has two sides to choose from, but they can also be rotated however you wish.
Pro Great for quick gaming sessions
Setup is minimal and the game itself only takes about 45 minutes to play from start to finish.
Pro Easy to understand
The rules are very simple and easy to grasp, allowing you to jump right into the game with very minimal instruction.
Before the game begins, three cards are randomly selected from the builder deck. These builder cards give you goals to work for such as building the most settlements in a forest, next to a body of water, or in a horizontal row. For each one of these conditions met, you earn gold.
Each turn, you place three settlements on the game board. Where you can place your settlements is determined by a randomly drawn terrain card. For example, if you draw the desert card on your turn, your settlements may be placed on a desert tile anywhere on the map. The only rule is all settlements must be placed adjacent to other settlements.
There are also castles on the map that award bonus gold when you are able to build a settlement adjacent to one. These come into play as your kingdom begins to expand and you have more options for placing settlements.
At the end of the game, the gold is tallied up based on win conditions satisfied, and the player with the most gold wins.
Cons
Con Most player interaction is limited
Most player interactions can only be conducted with the people directly sitting next to you. This can include passing cards, borrowing resources from your neighbors, etc. These kinds of actions can only be taken with the person to your immediate right or left. As a result, it sometimes feels like some of the players (especially those across the table) have no direct impact on each other, especially in larger games.
Con Iconography can be tough to learn
There are many different symbols to learn and keep track of, and this is the source of most learning woes for newer players.
Con Mistakes compound over time
In 7 Wonders you can really hurt yourself in the early game. Mistakes tend to be overly punishing and may be difficult to fully recover from. A long term strategy is necessary from turn one onward if you want to succeed.
Con A little too luck based
Where you can place your settlements each turn relies on which terrain card you draw. For example if you keep getting forest cards, you will have to continually build in forests which is very limiting and makes it hard to expand out to other areas of the map or satisfy the various win conditions.
Con A rough start can be overly punishing
The game usually lasts only about 10 rounds, so if you get some unlucky terrain card draws early in the game, it makes recovering in the endgame almost impossible. For example, you may want to build settlements around a castle for bonus points, but that castle is in a desert and you keep drawing forest cards. There's simply not enough rounds to outplay the luck of the draw.