When comparing Star Wars RPG by Fantasy Flight Games vs Cardinal Quest 2, the Slant community recommends Cardinal Quest 2 for most people. In the question“What are the best turn-based strategy games for Android?” Cardinal Quest 2 is ranked 14th while Star Wars RPG by Fantasy Flight Games is ranked 15th. The most important reason people chose Cardinal Quest 2 is:
Often you will see paid character classes or currency in mobile games. Luckily in Cardinal Quest 2, the currency is earned by successful or failed runs, and even the paid character class can be earned through a boss fight mechanic, making it something to work towards. This way everything in the game can be earned just by playing, and not spending money. The purchasable content is there for those that would just like to unlock things faster.
Specs
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Pros
Pro Story focused instead of combat focused
Rather than focus on combat encounters and character stats, Fantasy Flight Games system allows the group to focus on telling a great Star Wars story. The players and the GM alike are major contributors due to FFG's unique system and dice mechanics.
Pro Drives improvisation through its die roll mechanics
The die roll mechanic leads to more than just a simple success and failure. The result often requires positive and negative side effects; sometimes dramatic ones! Very rewarding with a GM who's good at making stuff up on the spot.
Pro Super-customizable character creation system
The Star Wars RPG's point-buy system allows characters to easily gain skills outside their career while still making each build feel unique. Focused builds are rewarded, but, in the narrative system, min/maxed characters are no more overpowered than their (equally rewarded) all-around counterparts. Players can easily create a bounty hunter, ambassador, or mystic, or even all of them in one character. Rigid classes ("I am a cleric") are a thing of the past. Your character is no longer defined by such constraining borders—he is what you want him to be. The level-less system places literal millions of possibilities at your fingertips.
Pro Set in the Star Wars Universe
The Star Wars Universe is arguably one of the largest and most beloved in the world, and this RPG captures it's depth and diversity very well. Players can choose from hundred of class and specialization combinations for creating unique characters and stories set in classic Star Wars settings, or create entirely new worlds and stories.
Pro Now available in setting free format with Genesys
Pro Easier to play online
Because the Star Wars RPG focuses more on story and role play and less on combat, maps and hard stats, it is easier to play online using Voice Software like Skype, Google Hangouts or Discord. There are also online platforms such as Roll20 that allow for digital dice rolls and resources.
Pro Nothing is locked behind a paywall, you are free to play as you like without worry of being coerced into spending money
Often you will see paid character classes or currency in mobile games. Luckily in Cardinal Quest 2, the currency is earned by successful or failed runs, and even the paid character class can be earned through a boss fight mechanic, making it something to work towards. This way everything in the game can be earned just by playing, and not spending money. The purchasable content is there for those that would just like to unlock things faster.
Pro A good choice of character classes allows for a mix of different strategies in the gameplay
There are six character classes that are available to use; paladin, ranger, pugilist, fighter, wizard, and thief. Though not all are available from the start and need to be unlocked through play or in-app-purchase (all can be unlocked through play). Having a good selection of classes to play with allows for different experiences to be had, which extends the playtime.
Pro Very streamlined item management that does not get in the way, allowing the player to concentrate on the gameplay, over organization
Cardinal Quest 2 is more streamlined over its first title. When picking up equipment, the user is given the option to sell if it is worse than what is already being used or worn. Making equipment management a lot easier.
Pro Lots of Google Play achievements to earn, which makes for some interesting tasks on top of the regular gameplay
There are a bunch of achievements that can be earned in the game, thus giving the player something to strive towards. This way the player can feel a sense of progression as well, since roguelikes tend to be light in this area.
Pro The included immersive mode allows for full screen gaming on devices that use a software navigation bar
Cardinal Quest 2 features full screen immersive mode on any Android device with OS 4.4+, which is great for those who have devices that use stock Android, as they can game full screen, hiding the software navigation bar.
Pro Deep gameplay that allows for plenty of customization choices
Depending on the character class used and items equipped, different strategies can be used and experimented with. Making for a deep game that allows for plenty of different setups.
Cons
Con You need custom dice, and they take some getting used to
This game doesn't use the regular dice so common in most RPGs, but requires the use of a special set of dice that only Fantasy Flight sells. It's kinda pricey, and it takes some getting used to the weird symbols on the dice. There is a die roller app. Of course, some people come to love the custom dice (no more automatic 1-or-20 successes or fails).
Con All the worst money-grabbing faults in RPG design incorporated here
Multiple, nearly redundant corebooks. Supplements are high on price and low on content. It even has custom dice. Fans should be able to apply for a second mortgage at the fantasy flight website.
Con Very little digitally distributed content
While Fantasy Flight has added a few digitally distributed(PDF) resources that are all free; such as character sheets, pre-generated characters and campaigns; there are no official digital versions available for any of their print materials.
Con Three flavoured "separated" subvariants for smuggler theme, rebel stories and Jedi path
A lot of redundant text in the there "corebooks". The rest of the subgames lines are similar structured with in depth class type rule books. Patterns of the lines are very similar: Core book, beginner box, class types expansions and adventures books. You can mix the variants. Rules are compatible.
Con The old WEG edition is so much better
This is clunky and doesn't create a heroic STAR WARS feel.
Con Not a full traditional roguelike
By excluding a hunger mechanism commonly found in the roguelike genre there is no penalty for skipping turns, which can make certain areas and aspects of the game easier than other roguelike games.