When comparing HELLDIVERS vs Devil May Cry 4: Special Edition, the Slant community recommends HELLDIVERS for most people. In the question“What are the best subscription PS Now games for PS4 and PC?” HELLDIVERS is ranked 8th while Devil May Cry 4: Special Edition is ranked 14th. The most important reason people chose HELLDIVERS is:
The whole game can be played in local or online co-op with up to three other players. Each stage is procedurally generated and feature certain objectives that need completed. Of course, the objectives need executed while hordes of enemies swarm you. This is what makes for the intense action as there are so many enemies to be found coming at you at all times, add in extra players and the action becomes quite turbulent thanks to the friendly fire mechanic. There is no way to turn off friendly fire which means everyone who is going in guns blazing may upset the other players meaning everyone will need to keep a close eye on all of the action taking place in order to succeed.
Specs
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Pros
Pro Intense co-op play
The whole game can be played in local or online co-op with up to three other players. Each stage is procedurally generated and feature certain objectives that need completed.
Of course, the objectives need executed while hordes of enemies swarm you. This is what makes for the intense action as there are so many enemies to be found coming at you at all times, add in extra players and the action becomes quite turbulent thanks to the friendly fire mechanic. There is no way to turn off friendly fire which means everyone who is going in guns blazing may upset the other players meaning everyone will need to keep a close eye on all of the action taking place in order to succeed.
Pro The scoring system greatly encourages teamwork
When playing co-op, once a level is completed there will be a score rewarded to the players. Luckily this score is not based off of kills, which means players can focus more on objectives instead of going lone wolf for kills. the scoring allows for more teamwork to happen, which is great as that is what co-op should be geared more towards, cooperation.
Pro Enemies go all out during extractions
At the end of each stage the player/players must order an extraction vehicle. Once called the players must ward off an onslaught of enemies for 90 seconds. Only one player needs to get on the extraction vehicle, which means all out mayhem as each player can just start unleashing their most devastating weapons. This is quite a fun part of the game as each player can just go all out.
Pro Requires more tactics over other twin stick shooters
Ammo is limited in the game, meaning the player needs to make each shot count. On top of this, where an enemy is hit matters as well, so center mass is the best place to shoot them, of course this is not always easy. Due to the fact that ammo is limited and placement of shots matter it is up to the player to try and figure out the best methods for not running out of ammo and shooting each creature. This requires patience and planning, something that is often missing from run of the mill twin stick shooters.
Pro Heavily influenced by the film Starship Troopers
The main story of the game plays out a lot like the theme in Starship Troopers, where the world is united in exterminating an alien race on other planets. The humor found in the movie as well as the action are to be found in this game as well, which is all a bit over the top but all in fun, of which the game is. So for all of those that are fans of Starship Troopers, this game should offer a bit of nostalgia for them.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Things can get a bit repetitive
After a while of playing the game, it can all seem a bit "samey" in that really all you are doing is the same tasks over and over again. the repetitiveness of the game can get frustrating after a while leading to the game being ignored.
Con Joining co-op can be a pain
There is no way for everyone to just jump into a game, one player needs to host and then the others can be invited, but of course they already need to be on the players friend list, which may not always be the case which means more work to get everything together. A more seamless experience would be nice to see but sadly that is not how the co-op was designed.
Con Game gets difficult
There are 12 different classifications of difficulty in the game, as you progress the game gets a lot more difficult going all the way up to the twelfth difficulty. For some this may be too difficult and will end in frustration, so for those not looking for a challenge, this game may not be for them.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.