When comparing Ziggurat vs WazHack, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes/roguelites on PC?” WazHack is ranked 32nd while Ziggurat is ranked 53rd. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Assortment of enemies that have varied designs
There is a large assortment of enemies to battle in game that all have varied designs.
Pro Procedurally generated levels and random weapons upon start
Ziggurat has large procedurally generated levels where the player start out with a different weapon each time, making for fresh and different experience every time a game is played.
Pro Inspired by Hexen and Doom
Ziggurat is heavily inspired by the classic PC games Hexen and Doom, making for a current gen refresh.
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con Short
The title is pretty short, with only five levels the game could potentially be beaten in under an hour.
Con Death is inevitable and happens often
Being that Ziggurat is a roguelite game, death will happen and it will happen often. While it is by design it can get infuriating at times.
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.