When comparing SimCity vs Doom, the Slant community recommends Doom for most people. In the question“What are the best and the most revolutionary games of all time?” Doom is ranked 2nd while SimCity is ranked 12th. The most important reason people chose Doom is:
Doom was the game responsible for the explosion in popularity of the FPS genre. Doom was so revolutionary and influential that, for a generation, games in the First Person Shooter genre were known merely as "Doom clones".
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Includes tourism
Pro City socialization
City socialization add in an extra element of story and advancement allowing user to specialize in certain fields that will allow for expanded options and buildings.
Pro Stable and runs well on lower end systems
SimCity runs well on mid range hardware with little to no crashing.
Pro Design any city you want
SimCity allows for users to play and build how they like. From small country or suburban towns to huge cities and all the perils and gains they bring.
Pro Responsible for popularity of the FPS genre
Doom was the game responsible for the explosion in popularity of the FPS genre. Doom was so revolutionary and influential that, for a generation, games in the First Person Shooter genre were known merely as "Doom clones".
Pro Impressive graphics
Doom had impressive graphics at the time.
Pro Fantastic soundtrack
The DOOM soundtrack is classic and it'll have you headbanging through the levels.
Pro Pioneered Networked Multiplayer
Doom was pioneering its immensely popular Networked Multiplayer mode.
Pro Unprecedented support for customizing the game
Cons
Con Limited building space
SimCity limits the payers amount of building space which can ultimately prohibit the creativeness of a players city building.
Con Always on DRM
Simcity features always online DRM, even for it's single player campaigns.
Con City to city resource sharing is limited
City to city resource sharing can only take place if both cities are able to provide said resource with one borrowing some from the other. There is no way to share resources with a city that for instance does not have a power plant and power is what the player wants to share.
Con Takes a lot of dedication and time to learn the ins and outs of planning a city
Even after 100 hours users can still be learning about different features or plans on how to expand their towns from the earliest outsets.
Con Difficult to play online
While there may be some workarounds, the original release did no support any online multiplayer due to so few having internet back in 1993.