When comparing Shin Megami Tensei IV vs Bravely Second: End Layer, the Slant community recommends Shin Megami Tensei IV for most people. In the question“What are the best RPGs for the Nintendo DS/2DS/3DS?” Shin Megami Tensei IV is ranked 1st while Bravely Second: End Layer is ranked 11th. The most important reason people chose Shin Megami Tensei IV is:
The battles in the Shin Megami Tensei series are unforgiving in how difficult they are, and SMT IV is no exception. You fight with a party of demons you collect, aiming to pinpoint your enemy's elemental weaknesses and exploit them. Once you find the weakness, you're rewarded with an extra turn; if you keep landing the right attacks, then the game lets you chain a finite number of turns one after another. If you don't look up a guide, then finding weaknesses is a matter of trial and error, and hoping you don't die while you figure things out. But this also applies to your enemies -- if they exploit your weaknesses, then they get extra turns instead. Most of the opponents you come across hit for a ton of damage, so you absolutely need to take advantage of gaining extra turns. And as you get farther along in the game, you get access to buffs to your party's attack, defense, evasion, and more, as well as debuffs to debilitate your foes. As you get better with the combat and earn some tough victories, the sense of satisfaction you get helps you to keep pushing forward.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Highly challenging, yet rewarding turn-based combat
The battles in the Shin Megami Tensei series are unforgiving in how difficult they are, and SMT IV is no exception. You fight with a party of demons you collect, aiming to pinpoint your enemy's elemental weaknesses and exploit them. Once you find the weakness, you're rewarded with an extra turn; if you keep landing the right attacks, then the game lets you chain a finite number of turns one after another. If you don't look up a guide, then finding weaknesses is a matter of trial and error, and hoping you don't die while you figure things out.
But this also applies to your enemies -- if they exploit your weaknesses, then they get extra turns instead. Most of the opponents you come across hit for a ton of damage, so you absolutely need to take advantage of gaining extra turns. And as you get farther along in the game, you get access to buffs to your party's attack, defense, evasion, and more, as well as debuffs to debilitate your foes. As you get better with the combat and earn some tough victories, the sense of satisfaction you get helps you to keep pushing forward.
Pro Unusual and clever setting
Shin Megami Tensei IV takes place in a medieval-style society in the Eastern Kingdom of Mikado, with some modern-looking technology like the Demon Summoning Program that allows you to control demons. To say why would be a spoiler, but the mystery is at the heart of the game's narrative. If you've never played a Shin Megami Tensei game before, the explanation for everything does a nice job at playing on your expectations.
Pro Brilliant music with a unique sound
The music in this game is on another level. Right from the opening main theme, it sets the tone with an otherworldly song with real weight and gravity, like the pulsing of the planet itself. This type of sound comes up in other tracks as a great leitmotif, with the oppressive sound fitting with the bleak and philosophical narrative tones. Other songs mix in rock sounds with classical or even hip-hop influences, making for some memorable moments when an unexpected track kicks in. Some of the boss music, especially later in the game, are quite inventive, with some of them sounding downright mind-bending in how experimental they are. It's an overall incredible collection that stays with you for a long time.
Pro You get to collect and control many types of demons and angels to fight in battle
Demons and angels act as your party members in battle. While fighting, you can recruit almost any enemy demon or angel as long as it's at your level or below, through a process called demon negotiation. You barter with them through a conversation before asking it to join you; if it likes you, and if you give it the items, money, and whatever else it asks you for, it may join your party. You can then fuse angels or demons together to create stronger allies with better abilities. And there are hundreds of different types of demons and angels with their own fitting designs and relevant mythological lore, ranging from familiar names like Shiva, Lilith, Valkyrie, Phoenix, Raphael, and many many more.
Pro Your moral choices branch out to multiple endings
Your choices throughout the game determine which of the three alignments you fall under. Whether you lean toward Chaos with the demons, Law with the angels, or the Neutral alignment that rejects Law and Chaos, the latter half of the game changes to reflect your views. Characters who were once antagonists can become your allies, or vice-versa, depending on which path you follow. The world shapes itself in drastic ways through your choices, leading you down different branches, each with their own separate locations to explore, powerful bosses to defeat, and unique endings that follow.
Pro Philosophical story where you shape the fate of the world
Shin Megami Tensei IV is all about letting you decide what is just and what is right in a malleable world. You start off as a Samurai who follows orders from his superiors, but you and your friends and fellow Samurai learn that not all is as it seems. Gaining knowledge and power to change the world so that the strong rule the weak, upholding the status quo where God's word is law, or allowing humans to decide their own fate without demons or gods: your journey ultimately takes you down one of these three paths. It's up to you to go with whatever worldview fits your moral alignment best: Chaos, Law, or Neutrality.
Pro Unique risk reward combat system
The combat in Bravely Second revolves around a risk reward system where the player can choose to take up to four turn sanctimoniously, which will leave them turn-less for the next three turns. This can of course open them up to numerous attacks where they will be unable to do anything, even heal. On the flip side one can choose to take a singe turn in order to build up the amount of extra turns they can take when they do want to take a risk. This balance is what makes for strategic gameplay in that one needs to weigh if the risk outweighs the reward.
Pro Many choices in the Job System
The Job System in the game allows for changing the job of any playable character in the game. The choices are varied and allows for great customization. This makes for an individualistic experience for anyone who plays as there are 30 different jobs that can be chosen, which allows for many different combinations.
Pro Good mix of story genres
Whether your interest is in sci-fi, western or medieval themes, Bravely Second has it. Each character has a different background that is then explored in the game making for an experience that you never know what is going to come up next.
Pro Better end game pacing
One complaint with the previous title in the series was that the late game content was weak. That is not an issue with End Layer as the pacing is uniform keeping the plot interesting all the way to the end.
Cons
Con Finding where you need to go on the world map is a pain
Once the game opens up, it's great, except the map is terrible for getting around. Sometimes you won't even know exactly where you have to go: it's just a matter of wandering around until you find the place. Or you do have an idea of your next objective, but the map ends up giving you a hard time. There are way too many dead-ends and fields of poison that you run into -- these, on top of not knowing where to go, makes navigation one of the worst parts of the game. If you want to avoid the headaches, you can find a guide online to help you get around.
Con Annoying and obtuse demon negotiation mechanics
Demon negotiation is a cool concept, but it doesn't always work as intended. When talking to a demon, the answers you give them affect whether or not they decide to join you. Aside from trying to appease their personality types (being playful with young demons, flirting with female demons, and so on), there isn't much you can to do know what it is they want. And there are a number of times when, after answering questions correctly and giving the demon your items, money, etc., it decides not to join you and runs off with all of your stuff. It's incredibly irritating with little rhyme or reason behind the mechanics.
Con The Law and Chaos alignments are black-and-white
There's little depth or nuance to the ending paths you experience if your alignment ends up siding with Law or Chaos. Certain characters represent each alignment, but these characters are static with hardly any development, and their reasons for going down these routes can be interpreted as too extreme for players to sympathize with. You may find yourself wanting to go down the Neutral path instead and rejecting Law and Chaos, but it's quite difficult to get this alignment for the ending, since it's determined by a hidden score from answering questions throughout the game.
Con Harsh learning curve in the first dungeon
The first dungeon, Naraku, is really, really tough, especially if you're not familiar with the Shin Megami Tensei games. You're basically thrown into the area with basic gear and a few items against demons who can easily kill you in a few hits. You have to recruit demons to your party to even the odds, but this is easier said than done. You may find yourself having a hard time if the demons you try to recruit end up killing you instead. If you get overwhelmed, you can always make your way back out the dungeon, heal up and save, and then continue.
Con Uneven level of difficulty
There are a few things that throw off the overall difficulty. Some of the earlier bosses can be too hard and downright cheap in comparison to others, making things unbalanced. Also, in both regular battles and boss fights, if an enemy uses a light or dark spell and hits your main character, there's a chance that you will be instantly killed, resulting in a game over. But as long as you do your best to prepare for these bosses, and make sure to save often to not lose as much progress from possible instakills, you should be fine.
Con May be too familiar
Many of the locales in the game are the same as what were seen in the original, which feels a bit like a re-hash. With little changed in the combat mechanics of the game, overall it can seem overly familiar, which may not appeal to those looking for something more from the series.
Con Some jobs are limited to fighting certain characters
There are particular jobs available in the game that can only be gained by fighting a particular character. This is played out in the story through a conflict, one that you may not personally agree with on one side, but requires for that disagreeable choice to be made in order to gain the job. This creates an inner personal conflict with the player in having to choose a job they may want and having to agree with something they actually do not agree with.
Con Some poor dialogue
There are certain characters in the game that no matter what is going on never break from their poorly written dialogue (which can come off as cheesy). This can be immersion breaking as it does not seem realistic to behave in such a manner when important things are happening.